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    Wearable Inertial motion sensors

    Hardware
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    • Michel
      Michel Izzy Guru last edited by

      I did not try it yet, when I find time I will. I am on 10.8.4.

      Best
      Michel

      Michel Weber | www.filmprojekt.ch | rMBP (2019) i9, 16gig, AMD 5500M 8 GB, OS X 10.15 | located in Winterthur Switzerland.

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      • eight
        eight last edited by

        @bruper –– it is compiled against 10.7.5 (I don't have 10.6). Tested on 10.8.4 and 10.7.5.

        --8

        Analysis: http://post.scriptum.ru | Synthesis: http://onewaytheater.us
        Twitter: https://twitter.com/eight_io | Flickr: http://www.flickr.com/photos/eight_io/
        Github: https://github.com/eighteight | MulchCam: https//mulchcam.com
        MulchTune: https://itunes.apple.com/us/app/mulch-tune/id1070973465 | Augmented Theatre: https://augmentedtheatre.com

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        • bruper
          bruper last edited by

          this is the time that I'll have to upgrade... also 1 (perhaps stupid) question. How can I send OSC from kinect simultaneously to 2 applications?
          Normally if I use 1 address OSC signals in one application, if I try to use the same address in OSCulator it will not accept it. Is there a kind of ... "splitter"?

          thanks

          17"MBP 2.93GHZ Core2Duo mid 2009 - OSX10.11.6 - 8GB, 1TBCrucial_SSD, izzy 3.0.7

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          • eight
            eight last edited by

            @bruper: Check this out. I haven't tried it, but it seems what you need.

            --8

            Analysis: http://post.scriptum.ru | Synthesis: http://onewaytheater.us
            Twitter: https://twitter.com/eight_io | Flickr: http://www.flickr.com/photos/eight_io/
            Github: https://github.com/eighteight | MulchCam: https//mulchcam.com
            MulchTune: https://itunes.apple.com/us/app/mulch-tune/id1070973465 | Augmented Theatre: https://augmentedtheatre.com

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            • Skulpture
              Skulpture Izzy Guru last edited by

              Thanks for the link above @eight.

              I was looking for something like this a while ago. Splitting OSC is not as easy as MIDI (or virtual MIDI)

              Graham Thorne | www.grahamthorne.co.uk
              RIG 1: Custom-built PC: Windows 11. Ryzen 7 7700X, RTX3080, 32G DDR5 RAM. 2 x m.2.
              RIG 2: Laptop Dell G15: Windows 11, Intel i9 12th Gen. RTX3070ti, 16G RAM (DDR5), 2 x NVME M.2 SSD.
              RIG 3: Apple Laptop: rMBP i7, 8gig RAM 256 SSD, HD, OS X 10.12.12

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              • bruper
                bruper last edited by

                @eight, thank you very much.it works with the Terminal, will have to investigate

                17"MBP 2.93GHZ Core2Duo mid 2009 - OSX10.11.6 - 8GB, 1TBCrucial_SSD, izzy 3.0.7

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                • dbini
                  dbini last edited by

                  hey @eight, thanks for building this. i got excited and tried it out with 10.6.8 but it didn't recognise the kinect. so i bit the bullet and upgraded to 10.8.4. fortunately everything seems to work fine on my mac, except Cocokinect still can't see my kinect. any ideas? Bruno - how did you get yours to work after your upgrade?

                  John Collingswood
                  taikabox.com
                  2019 MBPT 2.6GHZ i7 OSX15.3.2 16GB
                  plus an old iMac and assorted Mac Minis for installations

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                  • Fred
                    Fred last edited by

                    You can use a multicast address to broadcast OSC to multiple ips at once. If you are working on the same machine you cannot bind two apps to the same port so you have to code in that you send to 2 separate ports (sending two messages). You can do this with OSCulator.

                    Check the addressign section of this
                    http://en.wikipedia.org/wiki/IP_multicast

                    http://www.fredrodrigues.net/
                    https://github.com/fred-dev
                    OSX 13.6.4 (22G513) MBP 2019 16" 2.3 GHz 8-Core i9, Radeon Pro 5500M 8 GB, 32g RAM
                    Windows 10 7700K, GTX 1080ti, 32g RAM, 2tb raided SSD

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                    • crystalhorizon
                      crystalhorizon Beta Platinum last edited by

                      same as dbini, doesnt recognize the kinect. I´m on 10.8.4

                      Alexander Nantschev | http://www.crystalhorizon.at | located in Vienna Austria

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                      • eight
                        eight last edited by

                        Guys, these are the sources for RAMDanceToolkit+Syphon and CocoKinect for RAMDanceToolkit (could be used for debugging or recompiling for other SDK's).

                        If CocoKinect does not see kinect:
                        -- if the app starts, it means that all the libraries (usb and openni) have loaded, and it's up to them to see the kinect;
                        -- if your kinect is not recognized, please keep in mind that openni version used is for older kinect models (not 1473).
                        -- if you have an older kinect and program still does not see it, check if an oni file can be played (I have used [these](http://people.cs.pitt.edu/~chang/1635/proj11/kinectRecord) ones for testing).
                        To see a more detailed output on the console, one can 
                           -- open terminal
                           -- cd to ../CocoKinect.app/Contents/MacOS
                           -- execute ./CocoKinect 
                           -- examine the messages
                        However, if kinect is not recognized, you will see something like "Device not found" –– which is produced by OpenNI library -- not very helpful, but at least it will confirm that the problem is not in CocoKinect, but in openni/libusb/hardware realm.
                        Lastly, confirm that your kinect is seeing by a regular Openni program, such as NiViewer, to exclude a hardware issue.
                        --8

                        Analysis: http://post.scriptum.ru | Synthesis: http://onewaytheater.us
                        Twitter: https://twitter.com/eight_io | Flickr: http://www.flickr.com/photos/eight_io/
                        Github: https://github.com/eighteight | MulchCam: https//mulchcam.com
                        MulchTune: https://itunes.apple.com/us/app/mulch-tune/id1070973465 | Augmented Theatre: https://augmentedtheatre.com

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                        • bruper
                          bruper last edited by

                          @Fred, thanks will investigate, what I would like to do is to send Kinect to CocoKinect and simultaneously to other application to produce sound for instance.... John, I haven't upgraded yet. With 10.6.8 I get intermittent visuals on Syphon... anybody experiencing the same with upgraded OS?

                          17"MBP 2.93GHZ Core2Duo mid 2009 - OSX10.11.6 - 8GB, 1TBCrucial_SSD, izzy 3.0.7

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                          • dbini
                            dbini last edited by

                            hey @eight: here's what's happening: CocoKinect opens and runs ok, asks to plug in kinect or drop *.oni file.

                            my kinect is of the older variety. it works fine with NI-Mate, so its not a hardware issue.
                            CocoKinect won't recognise when i've plugged in my kinect and reset, or if i drop an oni file from the resource you linked to.

                            John Collingswood
                            taikabox.com
                            2019 MBPT 2.6GHZ i7 OSX15.3.2 16GB
                            plus an old iMac and assorted Mac Minis for installations

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                            • eight
                              eight last edited by

                              @dbini I found a spare mac and was able to reproduce what you are seeing: NiMate runs, CocoKinect don't. This is a pristine (in relation to OpenNi) computer, while my other ones have had openni and NITE installed numerous times. Unfortunately, this is where I have to stop: I have another project pressing. Bottom line: try to install Openni, SensorKinect and NITE if your version of CocoKinect does not render. I read somewhere on the Openni Forums that openni will silently try to load the libraries, and if it can't find them, it will simply bail out without giving the reason.

                              --8

                              Analysis: http://post.scriptum.ru | Synthesis: http://onewaytheater.us
                              Twitter: https://twitter.com/eight_io | Flickr: http://www.flickr.com/photos/eight_io/
                              Github: https://github.com/eighteight | MulchCam: https//mulchcam.com
                              MulchTune: https://itunes.apple.com/us/app/mulch-tune/id1070973465 | Augmented Theatre: https://augmentedtheatre.com

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                              • dbini
                                dbini last edited by

                                cheers @eight, thanks for all your help. i'll let you know if i get it to work, otherwise i'll wait for something else to turn up. i know the guys at Delicode are looking into integrating support for RAM into a future release of NI Mate.

                                John Collingswood
                                taikabox.com
                                2019 MBPT 2.6GHZ i7 OSX15.3.2 16GB
                                plus an old iMac and assorted Mac Minis for installations

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                                • Fred
                                  Fred last edited by

                                  There is an openniOSC app included with the ram dance toolkit, it is calibration pose free and works very well- is there something that your cocoa app does extra- the OpenNIOSC does not already do?

                                  http://www.fredrodrigues.net/
                                  https://github.com/fred-dev
                                  OSX 13.6.4 (22G513) MBP 2019 16" 2.3 GHz 8-Core i9, Radeon Pro 5500M 8 GB, 32g RAM
                                  Windows 10 7700K, GTX 1080ti, 32g RAM, 2tb raided SSD

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                                  • bruper
                                    bruper last edited by

                                    anybody else is experiencing intermittent video in RAM-Dance-Syphon?? (in all the Mac OS's)

                                    17"MBP 2.93GHZ Core2Duo mid 2009 - OSX10.11.6 - 8GB, 1TBCrucial_SSD, izzy 3.0.7

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                                    • Fred
                                      Fred last edited by

                                      Here is something I made today for a few experiments, OSC protocol to fit with ram system and syphon out of Colour,  Depth, Mask and PointCloud (last 2 are for active tracked users only) There is a 10.6 and 10.8 version (I have no 10.6 to test really but it works compiled for 10.6 on my 10.8 machine.

                                      10.6 version http://goo.gl/Siyal
                                      10.8 version http://goo.gl/GnFFh
                                      WIll be up in 10 mins
                                      Fred

                                      http://www.fredrodrigues.net/
                                      https://github.com/fred-dev
                                      OSX 13.6.4 (22G513) MBP 2019 16" 2.3 GHz 8-Core i9, Radeon Pro 5500M 8 GB, 32g RAM
                                      Windows 10 7700K, GTX 1080ti, 32g RAM, 2tb raided SSD

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                                      • bruper
                                        bruper last edited by

                                        @Fred thanks, is working fine on 10.6.8 except for the Syphon intermittent problem with the various modalities of RAM Dance  (+ Syphon)...

                                        17"MBP 2.93GHZ Core2Duo mid 2009 - OSX10.11.6 - 8GB, 1TBCrucial_SSD, izzy 3.0.7

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                                        • Fred
                                          Fred last edited by

                                          I have not tried or checked the code of RAM Dance  (+ Syphon), these were for something else, a few experiments today- saw some were having trouble with cocoa kinect and I had this going anyway- a skeleton and image server for the kinect-it is self contained no drivers needed that is all. Should work with new and old kinects (I only have old but the libraries apparently are good for both).

                                          http://www.fredrodrigues.net/
                                          https://github.com/fred-dev
                                          OSX 13.6.4 (22G513) MBP 2019 16" 2.3 GHz 8-Core i9, Radeon Pro 5500M 8 GB, 32g RAM
                                          Windows 10 7700K, GTX 1080ti, 32g RAM, 2tb raided SSD

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                                          • bruper
                                            bruper last edited by

                                            one more approach with download link from my friend Grifu
                                            http://www.grifu.com/vm/?cat=20

                                            17"MBP 2.93GHZ Core2Duo mid 2009 - OSX10.11.6 - 8GB, 1TBCrucial_SSD, izzy 3.0.7

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