If you followed steps 2-4 in the the Kinect Tutorial Part 2 (https://troikatronix.freshdesk...) you should not be getting these errors. Are you sure you are using the right version of Processing? As stated in step 2 of this tutorial, you must use Processing v2.2.1. You cannot use v3.
cycles and without I get 200, so for this project at this stage it is OK (I am just planning and designing), but I have a month to get it going and am a bit nervous about these glitches getting solved in time.
If you can get me 10 seconds of test file I'll solve it before you're show. Send me an email about this and we'll figure out a way.
P.S. I've also downloaded the open source compressor created by Render Heads. I want to figure out why a normal HAP movie is twice as big on PC as on the Mac.
Super simple. I've pasted a Max patch here. Just open the Stream Setup... window in Isadora to assign the incoming data to an OSC Listener channel. Make sure to click the "Auto Detect Input" box in the Stream Setup window.
@barneybroomer This is because SDI only works with SMPTE standard resolutions, not VESA ones (like 1024 768). Any convertor box that outputs SDI and lets you input any screen setting (not just size but also specific timed refresh rates) are scaling and retiming you image and in general messing with it. You can check out the SMPTE standards here:
@dbini The problems you experienced getting the SDI signal in can easily come from having either the wrong colour space inside your SDI signal or by using the wrong level 3G SDI, there are 2 common ones, SDI level A and level B, they dont mix, lots of gear can auto switch but a lot does not.
Yes it appears the software download link is no longer easily accessible through the internet. Here is a copy of the LCEdit software package 3.4.5 March 2012 - the last update I downloaded and the last update of the software by Lanbox as far as I know.
@mwasser - thanks for the information - it looks like this might be a good option - i shall investigate your links and report back. i use SoundJack for realtime audio - its worth checking out if you want a low-latency, high quality audio stream to a specific IP.
The input values are saved the same as all actors inputs in Isadora. I suspect you might be experiencing the fact that if you have a Set globals actor in multiple scenes, updating one will not update the others, and they will in fact Set the values when you enter that scene.
A great way around this behaviour (which can be useful at times) is to Put your Set actor inside an User Actor, and update it so that all instances of the User Actro update throughout your project. This is much like the practice of putting Projectors with mapping inside a User actor, so that updating the mapping once will update thoughout the project.