Yes, please do upload it to the Add-Ons Page. We'd love to have it preserved there as things tend to get buried in the forum over time.
I've toyed with the idea of recreating chess in Isadora, and I once saw someone who recreated parts of Super Mario Bros, but tank controls is a new one for me :)
I've logged this with an existing feature request that we have for this.
I've been sending NDI to Unreal Engine to work with one of Meta's headsets for a project, but we're just displaying 2d content on flat surfaces within a 3D environment created within Unreal for that.
Hi everyone! I wanted to know if there's been any progress on this topic...
How to integrate the Oculus image, or other virtual reality hardware, into Isadora. Or any similar new experiences or aproaches
Thanks a lot! Best,
Maxi-RIL
@ril chataigne is something different, however, something it does well is nintendo joycon (successor to the wii-mote) to OSC messages. You don’t have to use more of the app than that. It’s a 5 min setup. There are some homebrew apps that do the conversion to osc messages but they aren’t well optimised or presented like chataigne is. Don’t dismiss it!
I miss the Osculator ! simple and easy to use. Do you know if something similar exists? beside Chataigne wich looks a differnt concept...
Best,
Maxi-RIL
thanks, that's a helpful suggestion. And yes, I'm running Blackhole so i can send it out and back using different channels.
I'm guessing restoring that function within the movie actor is not likely to happen soon. What a pity Apple messed up Quicktime.
@princecarlosthe5 ive achieved this kind of thing with nintendo joycon controllers, but you can do it quite easily with an iphone or android phone using applications like gyrOSC or DATAosc.
You can use Chataigne (osc timeline PC/Mac/linux application) to get joycon data natively out to OSC messages which can then be ingested by isadora
Hi all
I have been toying with isadora as a game engine for a while now for fun and ive had a great time over the past couple of weeks making a tank controls user actor. Its surprisingly tricky to get this kind of control of a character model normally. I might make the actor into a macro and allow downloads if anyone is interested.
Ive been pushing Isadora to its limits over the last few years as part of my job at the Academy of Live Technology UK, lecturing in live events technologies. My specialisms are sound and video systems but have got very into automation and that kind of thing. I dont know how i will use this yet but have been toying with the idea of a video game presentation that takes a person through different interactive game eras in the same experience - 2D into 3D with probably a healthy dosage of plagerism!(Joke)
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