
I would also love to be able to specify different bins for the Player actors. Currently, you can create any number of Picture bins to arrange your media in, but, as far as i know, you can only access one of them with the Picture Player.
The new V4 controller controlling feature, for hiding controls dynamically, is a game changer! Thank you alot for this!
But I'd like to suggest some helpful advancement. The feature is especially helpful to keep the workspace clean, even with a lot of controls.
But if you have a lot of controls, you need to change a lot of addresses (beside connecting those to the actors).
It would be amazing, if there would be some automation in the process.
As an example, you build a group of controls, lets say to manage a movie player, but you need a second or even third player in one scene.
To keep it clean, one would only want to show the controls of one player at a time.
To achieve this, the addresses could be /Player1/Speed, /Player1/position, etc. .
After building the controls for player 1, one would copy/paste all controls, needing to change all the numbers in the addresses manually.
To avoid this time consuming process of changing all the numbers in the addresses one by one, there could be used some coding variable, which would update the numbers dynamically.
E.g.:
manually putting /Player(1)/Speed/ in the address field.
When this controls are copy/pasted, there is a process started, which checks the addresses of each control, recognising the numbers in the ( ) and automatically increasing them by one or maybe a number, which is set by a menu option.
There could even be an option like the ID auto update option to avoid double IDs. Meaning, if I copy/paste a control with the address /Player(1)/Speed, but when pasting it, there already is a controller with /Player(2)/Speed, it will give it the /Player(3)/Speed or any next free number.
Maybe this is to complicated, or just forgotten. But I just thought about it and like to renew this request!
The folder would give the name for a new generated bin. If there are subfolders, every subfolder could become a bin with the containing media named by the folder.
If there is multiple different file types (video, audio, 3D), it would generate a bin for each type with the name of the folder.
Re: [Rokoko Studio Live Watcher](/topic/6181/rokoko-studio-live-watcher)
Hi folks. I've been working with the Smartsuit Pro II and Izzy for some time, and have been discovering beautiful things. Thank you for making this an option in Izzy.
I wanted to ask if anyone had thoughts about using the X/Y/Z data to calculate joint rotation, specifically roll. That would be an incredible way to modulate sound sample volume, pan, etc.
Thank you for any help!
E.

@woland said:
You could use OBS to record the output
YES! Thanks so much for that advice - I could capture at ProRes 4444 the full window, with a set-up time of about 5 min.
Best Wishes,
Russell

This is an interesting Idea, and something we will discuss. (being added to our FR database :)
As a note, what I do is save my files with Version numbers file_v#.mov for example, in my media folder, the file named file.mov is replaced by a copy of any new media I make. This allows me to update my file without relinking each file manually, while maintaining an archive of versions. Down-side of this approach is I need to have 2 copies of the latest version at any time. I do find renaming a copy much faster than using the relink UI interface though.

Unfortunately, it's a hard-coded pixel limit you're running into. I've lobbied for increasing it in the past but we can add this to that feature request.
You could use OBS to record the output if you're able to get close to your goal using the Blend Maker.
Best wishes,
Woland
Hello,
I'd like to make a suggestion regarding media file versioning. Several other media server tools offer this already.
They support an automatic media file version recognition by a suffix or prefix (which in some tools can be configured).
Media files which have the same file name, but are extended with a different suffix of e.g. _Vx.x are recognised by the library system and handled accordingly.
E.g. you have different versions of the same video, like dog_V1.mov, dog_V2.mov, dog_V3.mov, the library system can recognise it and will choose the latest Version dog_V3.
Even better would be, if there is an option to switch between "last version" and "select manually". In the last case the one could choose the wanted version by selecting it with a drop down option for each media slot in the media view.
This would give some advantages. First, it would help to easily change the content at all places in the project as well as fast switching between versions (A little bit easier than the replace media option). But most importantly, with the automatic recognition of the latest version (maybe with a rescan button, or at least on every project load), one would just need to drop the new version in the folder next to the older files.
A bonus function would be what Pixera offers. When a suffix in the filename is present, everything behind the suffix which is separated by a dash, is considered a commentary.
This makes it possible to describe the differences between the file versions without breaking the versioning recognition.
Examples:
dog_V1 - bulldog.mov
dog_V2 - terrier.mov
dog_V3 - swan.mov
Disguise does even support date tags...
I hope this is considered helpful and added to the (probably long) feature list. Working with Pixera as a tech, we use this a lot, as this helps with the communication with the video designers, which can even put updates to the project by them selves via Network.
Best
Delil

Hi,
I was hoping to use Isadora’s 3D Particle module to render for a super wide projection blend. However, I was unable to create a custom Virtual Stage or custom Stage in Isadora’s Stage Setup at the required pixel ratio of 10930 x 1080. Although I was able to achieve a 10929 x 1080 Stage using an 8x1 option in Blend Maker. So it would seem I get half way there - but I have no customisation control of the stage pixel ratio at this scale through Stage Setup!
Is it intentional to have a hard limitation on the resolution of custom Stages and Virtual Stages? I am preparing a room projection that will blend eight 1920 x 1080 projectors and had anticipated creating a particle field across this.
OK I get close using the Blend Maker.
The next issue is that I don’t appear to be able to Record the 10930 x 1080 stage to movie. I had hoped to record the particle movie to Pro Res or at least MP4 but all my attempts end in an empty video file.
I could well be doing something wrong, but I have been using this technique with standard ratios without issue.
Any ideas would be appreciated before I look elsewhere.
Best wishes,
Russell

@juriaan said:
Get Value and Set value
Get Global Values and Set Global Values
I find that best practice with this is to put the Set Global Values actor in a Background Scene if I only need to adjust the values via a Control Panel, then put the Get Global Values actors in my other Scenes.
A big difference between Broadcaster/Listener and Set/Get Global Values is that a Get Global Values actor will push its values when you enter the Scene that contains it, but a Listener actor will only push data when the Listener and its corresponding Broadcaster are both in active Scenes and the value going into the Broadcaster is actively changing. Another difference is that Broadcaster/Listener actors can also transport video, which Set/Get Global Values cannot.
When in doubt about what an actor, or one of its inputs/outputs does, you can always right-click an actor and choose the top contextual menu option "Show Actor Help in Browser" to open a single page with all of the help text for the actor and its inputs and outputs.