@reload2024 Yes and No.
Nvidia Mosaic is basically doing its job at its GPU level. So it has created a lovely big canvas for you, all edge-blended and lovely. But what you want to do is treat them individually.
A few options:
1) Don't use Mosaic? Then you will see everything individually.
2) Treat the output as a big canvas and then use the tools in Isadora to 'cut out' the bits you need. Look at the crop actors, Matte, Matte++ and look at the Virtual Stages for sure. They can be confusing, but use 5 virtual stages and then bring them all back together using "Get Stage Image" and comp them back into your 1 giant stage output.
I am able to change the opacity of a given quad in Madmapper sending an OSC command from Isadora to the quad's opacity parameter address (/surfaces/Quad-3/opacity).
However, the venue technicians prefer a more crude way to activate/deactivate entire quad from Isadora. In other words they would like to tick off/on the checkbox in the picture:

The problem with this approach is that in order for a given MadMapper parameter to be controlled by OSC signal, one has to attach an "Osc Control" to it in MadMapper. In the case of quad's opacity one right-clicks on a opacity slider and selects "Add OSC control" option from the popup.
Has anybody achieved this in the case activation/deactivation?
Thanks.
P.S. What would be even better is to fade from one Scene to another Scene in Madmapper, using OSC.
I have 5 projectors bundled into a single NVidia mosaic display. This virtual display of course is the full width of my 5 displays, but I was hoping to use the grid calibration tool in Isadora even though they aren't separate devices anymore. Is this possible?
Re: [Sound distribution with the Sound Player Actor](/topic/7727/sound-distribution-with-the-sound-player-actor)
Sound Distribution Problems
Hi, I tried to load my patch for testing sound distribution, which worked fine in Isadora 3. Today, working with Isadora 4 and on Win 11, I got the error message: Isadora has experienced an unexpected error. (ID = -19)
So I tried to recreate sound distribution in a new file. It works fine, as long I do routing without levels, e.g. "1:1,2:4" etc. When I add the volume parameter with "@" sign, the routing doesn't work. e.g. "1:1@50%"
I think, I'll need help with the routing syntax. Is there a different routing syntax?
Thanks for your help!
gunther