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    • Ubik

      User actor: Virtual Stage Feather
      Interfacing • izzymap feature request projection map blur feather • • Ubik

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      Ubik

      I made a user actor that allows the user to feather the edges of any Izzymap shape.

      This is great for projection-mapping on organic shapes, when you don't want a sharp edge.

      In order for the actor to work you need to setup a virtual stage first. Please read the comments inside of the user actor for instructions.

      The technique is based on @DusX 's technique described in this thread: https://community.troikatronix...

      virtual-stage-feather.iua3

    • B

      GLSL blur
      How To... ? • glsl shader help tutor add-ons blur • • boyexploded

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      DusX

      @fred said:

      sorry to crash you in on this thread, do you have it on hand?

       No problem... this is very much related. I believe this is the post you are after: https://community.troikatronix...

    • haradan

      [SOLVED] Problems in Mojave with Isadora 2.6.1
      Troubleshooting and Bug Reports • mac isadora 2 blur actors • • haradan

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      haradan

      First of all, thanks very much to everyone who answered, that's what I love about this forum.

      Special thanks to @Woland for your long and specific answer.

      I've been doing some testing on these things, I post what I found in case somebody else finds it useful:

      - The error in 2.6.1 was indeed caused by my 3D models, but not by the file itself, rather than the path. For some reason, if I put the 3D files in my desktop, Isadora has no trouble, but whenever the files are inside any folder, the error window pops up.

      - The mouse watcher error only happens with an imported 2.6.1 patch. The mouse watcher works as expected in Izzy 3 if you make a new patch, but it doesn't if you open an old file. Maybe if I was able to save it (updating it in the process) it would behave correctly afterwards, but I have no way of knowing this... yet.

      - As for the Blur taking up a lot of CPU usage, I found out that a missing FreeFrame plugin could be the actual problem. After I installed the FFMotionBlur (which was in the 32-bit plugins folder but not in the 64-bit one) the scene runs in Izzy 3 more or less the same way than in Izzy 2.

      Thanks again everybody. I think I will be updating to Isadora 3 very soon, since it's clearer now than the problems were more closely related to using Izzy 2 in Mojave and I really want to try some of the new features (like Blind Mode and such). Cheers.

    • J

      [LOGGED] Looking for other types of blurs
      Feature Requests • blur colour banding dither • • jbbarriere

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      J

      I would like to reformulate here a request than I made some time ago in an other thread: I am looking for other types of blurs than - or an enhanced version of - the standard Isadora's Motion blur.

      Indeed, the current Motion blur, on some textures, makes 'spots', that is 'colour banding':


      In Isadora 2.6, I was able to achieve something more satisfying with Trails, which unfortunately cannot work in Isadora 3.

      It is possible to avoid such color banding in Max/Jitter just by forcing textures from 'char' to 'float32'. 

      I presume it would be possible to adapt Isadora's Motion Blur code to do something similar in GLSL, is not it?

      Let me precise that we have been several looking for all types of GPU blurs regularly and for a long time (actually years now) on places like ShaderToys and others, but could not find anything satisfying in terms of quality so far.

      Best wishes to all in these difficult times!

      jbb

    • craigw

      [ANSWERED] How to Make Soft Edge Around Rectangular Image
      How To... ? • mask alpha mask shapes projector actor blur • • craigw

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      craigw

      Thanks Mark, it works great!

    • RIL

      [ANSWERED] Blur Contours [IzzyMap]
      How To... ? • blur izzymap mapping • • RIL

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      RIL

      @dillthekraut thank you very much !!

      Best,

    • G

      Interactive Angel wings
      How To... ? • interactive alpha blur rutt etra body tracking • • GoddessMoon2017

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      dbini

      @goddessmoon2017

      the wings are just 2D image. Kinect is for tracking the body so Isadora knows where to attach the wings,

    • AlexWilliams

      Gradient Blur or Vignette on an Alpha Channel
      How To... ? • gradient blur vignette alpha channel transparency • • AlexWilliams

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      plastictaxi

      @AlexWilliams - or to build on @jhoepffner's scene - make your background a blur of the source as well - is that what you meant? the 'blur gradient' is affected by the amount of blur on the shape, and the background blur is the maximum outside.