@emtv I don't know your set, but often lighting the thing that does not move is easier than lighting the thing that does, so carefully lighting the set with IR and not lighting the stage could be an easier solution. As long as you have good contrast between the set and the actors you can always adjust the image and invert it. I could imagine trying to always light the actors everywhere on stage and not spilling on the set could be more difficult.
I thought It was because of my projector definition
What is your projector definition? The higher the resolution the better (obviously) but also understand that the larger the image you're trying to project on a surface, the more visible the individual pixels will be.
I have a case where I want to use a user actor for mapping a lot of small pieces, but I want to use the same mapping for an alpha layer, but the pieces in the two need to have different blend modes. It would be great if the projector blend mode had some other options, like when the mapper was engaged the blend modes still worked, so they could be additive, transparent opaque OR mapper. and when the mapper was used and transparent was selected it would set all the mapper pieces to transparent. If it was set back to mapper then it would use the blend setting of the individual pieces. I think there are other options for doing this, but a way of having the smae mapping with different blend modes for using alpha layers with different projectors into the mapper would be cool.
Hi, so trying out the suggestions - it would be great to have a dynamic control of the contour of the tiles. - May be here the 3D Quad Distort object has the highest flexibility. But I am not sure how to tweak all the parameters of "3D Quad Distort" to shape on-the-fly. So it needs a few more experiments.
No problem. About four years ago I spent three days going absolutely mad trying to figure this exact issue out. The forum pointed me in the right direction and now I include this step in all the shows I make.
or another way, what if the shape with the most number of points sets the number of points of the other one, with identifiers, and we shape the 2nd form (assuming we have too many points but can align some of them), to get our result and transposition?