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    • cambrucedavis

      [LOGGED] Custom Shapes Actor
      • cambrucedavis

      6
      6
      Votes
      6
      Posts
      642
      Views

      JJHP3

      @dusx Yes! That would help me considerably if its not too much trouble for you... thanks!

    • C

      [ANSWERED] Activate scene "Below" option
      • Charlotte_E

      4
      1
      Votes
      4
      Posts
      328
      Views

      Woland

      @charlotte_e said:

      I'm trying to avoid too many internal scene triggers, so that each cue is its own scene. Is there an alternative for this?

       The alternative I would suggest is not to break something like this into multiple Scenes. With a Sequential Trigger actor used to start your cues in sequence, it's easy to do what you're describing in a single Scene.

    • eight

      [ANSWERED] Projector actor: publishing Input and Output parameters separately
      • eight

      4
      0
      Votes
      4
      Posts
      303
      Views

      DusX

      @eight said:

      publishing an X offset of the input in the projector actor

       I believe this is working in this configuration, unless I miss understand. 

      My input is 3000px by 1080px In IzzyMap, 

      I move my rect to the far left and select each right side corner, and enter 1920 (this creates my 1920x1080 output selection) 

      I right click the Rect slice, and publish the Offset X 

      Then on the Projector, I can move my view from the left edge to the right edge. (-1 thru 1)

    • jfg

      [LOGGED] No automatic start for Wave generator
      • jfg

      6
      0
      Votes
      6
      Posts
      481
      Views

      jfg

      @woland

      Thanks

    • H

      [LOGGED] Batch ​Naming & Renumbering User Actor Inputs/Outputs
      • Hardy

      9
      0
      Votes
      9
      Posts
      1724
      Views

      Woland

      @jrhooker

      Was that helpful at all?

    • tlaloc

      [LOGGED] Adding routing for multi-channel audio inputs
      • tlaloc

      5
      0
      Votes
      5
      Posts
      1985
      Views

      JJHP3

      @woland YUM! thanks for sharing the future!

    • tlaloc

      [ANSWERED] Cue Times
      • tlaloc

      7
      0
      Votes
      7
      Posts
      515
      Views

      Woland

      @tlaloc said:

      Just to confirm, there is no way to pull the time from the scene time shown here at 0 sec?

       Correct, this value is not programmatically accessible by actors.

    • S

      [LOGGED] Add more parameters to Sys Ex Send
      • skuven

      5
      0
      Votes
      5
      Posts
      686
      Views

      Woland

      @skuven

      I've added this to our existing feature request for this