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    Isadora, 2013 Mac Pro, dual GPUs and CPU isssues

    Hardware
    mac pro gpu dual gpu graphics card hardware
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    • D
      dritter @jhoepffner last edited by dritter

      thank you Jacques, ok, I am not really afraid of Windows, I just don't have time to get familiar with a  new machine and OS. I still use  windows XP/Bootcamp on my MacBook Pro for 3DS Max.

      Don

      Izzy 2.6.1 USB | MBP (mid 2015) 2.8 GHz i7, 16GB, AMD Radeon R9 | OSX 10.11.6
      Corsair One, 3.7 GHz i7, 32GB, GTX1080 | Windows 10

      1 Reply Last reply Reply Quote 1
      • D
        dritter @Fred last edited by

        Thank you Fred, ok, I will try a map of that resolution. I just tried loading copies of all  the 90  .3ds files and their png maps, and also another 180 individual .png files that were used for particle animation. There was no increase in the frame rate.

        regards,

        Don

        Izzy 2.6.1 USB | MBP (mid 2015) 2.8 GHz i7, 16GB, AMD Radeon R9 | OSX 10.11.6
        Corsair One, 3.7 GHz i7, 32GB, GTX1080 | Windows 10

        1 Reply Last reply Reply Quote 1
        • D
          dritter @bonemap last edited by

          @bonemap  thank you, I will try that approach tomorrow.

          sincerely,
          Don

          Izzy 2.6.1 USB | MBP (mid 2015) 2.8 GHz i7, 16GB, AMD Radeon R9 | OSX 10.11.6
          Corsair One, 3.7 GHz i7, 32GB, GTX1080 | Windows 10

          1 Reply Last reply Reply Quote 1
          • jhoepffner
            jhoepffner @Fred last edited by

            @fred

            No, there is less for the CPU.

            The render pipeline is like that:

            basic geometry is produced in CPU, if your mesh is still build, like with 3ds files, there is little work to do but if you multiply the same mesh by 90 with different position for each one, there is a bottleneck passing information from CPU to GPU. Its the reason why 3D Model particle is efficient, you only pass 1 mesh and the GPU multiply it with information coming from particles emiter (can be calculated in GPU).

            In the GPU

            - the received vertices are recalculated in the "vertex shader", adding principaly the point of view, aka camera, to define where are the vertices in the final frame and passing it to the next shader

            - the "geometry shader" (not mandatory) can multiply the vertices, making a cube from a point, transforming 1 vertex to 8 vertices

            - the "fragment shader" compute what color have each pixel, using texture and uvmap and mixing with information about lighting and texture reflexion. The output is your stage.

            @dritter 

            There is a huge difference in stability and ease of use between XP and 10. Even in bootcamp, if you have a good GPU, you can feel the difference with 3D studio Max.

            Jacques Hoepffner http://hoepffner.info
            GigaByte 550b / Ryzen 7 3800X / Ram 64 Go / RTX 3090 24 Go / SSD 2 To / raid0 32 To
            MBP 13' i5 2.6 Ghz 16 Go / Intel Iris / macOs 10.11.6 / izzy 2.6.1 + 3.0.3b2
            MBP 15' i7 2.6 Ghz 16 Go / GTX 650M 1Go/ MacOs10.13.3 / Izzy 2.6.1
            MSI GS65 i7 3.6 Ghz 32 Go / GTX 1070 8 Go / Windows 10 / Izzy 3.0.3b2

            1 Reply Last reply Reply Quote 1
            • D
              dritter @bonemap last edited by

              @bonemap

              Bonemap, I tried to open your file Geometry_Groups.izz using Isadora 2.6.1 on a Mac and I get the message that it cannot be opened because it was created with a newer version of Isadora. Which versions should I be using?

              thank you

              Don

              Izzy 2.6.1 USB | MBP (mid 2015) 2.8 GHz i7, 16GB, AMD Radeon R9 | OSX 10.11.6
              Corsair One, 3.7 GHz i7, 32GB, GTX1080 | Windows 10

              1 Reply Last reply Reply Quote 0
              • D
                dritter @bonemap last edited by

                @bonemap

                Bonemap

                I downloaded Source Three.zip again and now it works.  Looks good! thank you.

                Don

                Izzy 2.6.1 USB | MBP (mid 2015) 2.8 GHz i7, 16GB, AMD Radeon R9 | OSX 10.11.6
                Corsair One, 3.7 GHz i7, 32GB, GTX1080 | Windows 10

                bonemap 1 Reply Last reply Reply Quote 2
                • bonemap
                  bonemap Izzy Guru @dritter last edited by bonemap

                  @dritter

                  Hi Don,

                  It is a v2.6.1 file.

                  I am happy to hear that you have accessed the file.

                  Best wishes

                  Bonemap

                  http://bonemap.com | Australia
                  Izzy STD 4.2 | USB 3.6 | + Beta
                  MBP 16” 2019 2.4 GHz Intel i9 64GB AMD Radeon Pro 5500 8 GB 4TB SSD | 14.5 Sonoma
                  Mac Studio 2023 M2 Ultra 128GB | OSX 15.3 Sequoia
                  A range of deployable older Macs

                  D 1 Reply Last reply Reply Quote 1
                  • D
                    dritter @bonemap last edited by

                    @bonemap

                    wow, very innovative solution using groups in the .3ds files. Runs at 38 fps on my Mac Pro

                    Izzy 2.6.1 USB | MBP (mid 2015) 2.8 GHz i7, 16GB, AMD Radeon R9 | OSX 10.11.6
                    Corsair One, 3.7 GHz i7, 32GB, GTX1080 | Windows 10

                    bonemap 1 Reply Last reply Reply Quote 2
                    • bonemap
                      bonemap Izzy Guru @dritter last edited by

                      @dritter said:

                      @bonemap
                      wow, very innovative solution using groups in the .3ds files. Runs at 38 fps on my Mac Pro

                      Hi,

                      Great to hear that you are getting improved results. We don’t have to give up on the Mac yet!

                      Best wishes

                      Bonemap

                      http://bonemap.com | Australia
                      Izzy STD 4.2 | USB 3.6 | + Beta
                      MBP 16” 2019 2.4 GHz Intel i9 64GB AMD Radeon Pro 5500 8 GB 4TB SSD | 14.5 Sonoma
                      Mac Studio 2023 M2 Ultra 128GB | OSX 15.3 Sequoia
                      A range of deployable older Macs

                      D 1 Reply Last reply Reply Quote 1
                      • D
                        dritter @bonemap last edited by dritter

                        @bonemap
                        Bonemap, sorry for the misunderstanding. I meant your patch runs at 38 fps.  I have not yet tried your approach on my patch but I will over the next week.

                        I am also considering testing my project on a Dell PC  and GeForce GTX 1080. I will be posting some questions about that in the next few hours.

                        regards,

                        Don

                        Izzy 2.6.1 USB | MBP (mid 2015) 2.8 GHz i7, 16GB, AMD Radeon R9 | OSX 10.11.6
                        Corsair One, 3.7 GHz i7, 32GB, GTX1080 | Windows 10

                        bonemap 1 Reply Last reply Reply Quote 1
                        • bonemap
                          bonemap Izzy Guru @dritter last edited by

                          @dritter

                          Hi Don,

                          OK well it will be interesting to hear about the comparison. There has been a noticeable move to the PC/Nvidia platform and it is entirely understandable.

                          Best Wishes 

                          Bonemap 

                          http://bonemap.com | Australia
                          Izzy STD 4.2 | USB 3.6 | + Beta
                          MBP 16” 2019 2.4 GHz Intel i9 64GB AMD Radeon Pro 5500 8 GB 4TB SSD | 14.5 Sonoma
                          Mac Studio 2023 M2 Ultra 128GB | OSX 15.3 Sequoia
                          A range of deployable older Macs

                          D 1 Reply Last reply Reply Quote 1
                          • D
                            dritter @bonemap last edited by dritter

                            @bonemap
                            @fred

                            Bonemap and Jacques, thank you for the information on using Isadora under Windows. I am now considering this option as my tests on a 3.5 GHz Mac Pro with a D700 GPU did not provide a significant increase over a Mac Pro with a D500. I would greatly appreciate if you or another user could clarify my findings  regarding using Isadora under Windows:  

                              1. An Isadora patch created under OSX can be opened in Isadora on a Windows computer, only the container and codec for the video files must be changed.

                              2. Continuous multi-channel OSC data can be sent between a Mac and a PC with no problems. (Mac->router->PC)

                              3. The best performing/suggested video format for Windows is the AVI container using the HAP codec. (Is it possible to convert a ProRes MOV file to a HAP AVI file on a  Mac, or can this only be done on the Windows side? I have no video software for Windows.)

                              4. I am considering a Dell with a Xeon E-2146G, 6 Core 3.5 GHz CPU, 16 or 32 GB RAM, GeForce GTX 1080 (8GB), NVMe SSD , and 460 W power supply. I read other Isadora users are using this GPU or is there something better? Do you think would this setup outperform the 3.5GHz Mac Pro with the D700 GPU?    

                            Many thanks!

                            Don

                            Izzy 2.6.1 USB | MBP (mid 2015) 2.8 GHz i7, 16GB, AMD Radeon R9 | OSX 10.11.6
                            Corsair One, 3.7 GHz i7, 32GB, GTX1080 | Windows 10

                            Fred 1 Reply Last reply Reply Quote 1
                            • Fred
                              Fred @dritter last edited by

                              @dritter 

                                1. An Isadora patch created under OSX can be opened in Isadora on a Windows computer, only the container and codec for the video files must be changed.

                              Yes this works fine, as long as the versions are matching, or the move is one directional.

                                2. Continuous multi-channel OSC data can be sent between a Mac and a PC with no problems. (Mac->router->PC)

                              OSC and networking work great on PC and MAC

                                3. The best performing/suggested video format for Windows is the AVI container using the HAP codec. (Is it possible to convert a ProRes MOV file to a HAP AVI file on a  Mac, or can this only be done on the Windows side? I have no video software for Windows.)

                              At the moment this is a little difficult, depending on the content and resolution high data rate H264 may be suitable. Otherwise the conversion is a little annoying. 

                                4. I am considering a Dell with a Xeon E-2146G, 6 Core 3.5 GHz CPU, 16 or 32 GB RAM, GeForce GTX 1080 (8GB), NVMe SSD , and 460 W power supply. I read other Isadora users are using this GPU or is there something better? Do you think would this setup outperform the 3.5GHz Mac Pro with the D700 GPU?  

                              The 1080 is great, you may find a cheap 1080TI these days and it is worth the extra, either are orders of magnitude better than the D700. The CPU is also great, and yes this setup will leave your trash can in the dust.

                               

                              http://www.fredrodrigues.net/
                              https://github.com/fred-dev
                              OSX 13.6.4 (22G513) MBP 2019 16" 2.3 GHz 8-Core i9, Radeon Pro 5500M 8 GB, 32g RAM
                              Windows 10 7700K, GTX 1080ti, 32g RAM, 2tb raided SSD

                              D 1 Reply Last reply Reply Quote 1
                              • D
                                dritter @Fred last edited by

                                @fred

                                Great, thank you Fred, I don't know what you mean when you wrote "the move is one directional." Do you mean only from a lower to higher version and between same versions? I will occasionally move the patch between osx and windows in both directions, always using 2.6.1.

                                regards,

                                Don

                                Izzy 2.6.1 USB | MBP (mid 2015) 2.8 GHz i7, 16GB, AMD Radeon R9 | OSX 10.11.6
                                Corsair One, 3.7 GHz i7, 32GB, GTX1080 | Windows 10

                                Fred 1 Reply Last reply Reply Quote 1
                                • Fred
                                  Fred @dritter last edited by

                                  @dritter once a patch is opened on a later version and saved it cannot be opened on an earlier version.

                                  http://www.fredrodrigues.net/
                                  https://github.com/fred-dev
                                  OSX 13.6.4 (22G513) MBP 2019 16" 2.3 GHz 8-Core i9, Radeon Pro 5500M 8 GB, 32g RAM
                                  Windows 10 7700K, GTX 1080ti, 32g RAM, 2tb raided SSD

                                  D 2 Replies Last reply Reply Quote 1
                                  • D
                                    dritter @Fred last edited by

                                    @fred

                                    thank you Fred.

                                    Izzy 2.6.1 USB | MBP (mid 2015) 2.8 GHz i7, 16GB, AMD Radeon R9 | OSX 10.11.6
                                    Corsair One, 3.7 GHz i7, 32GB, GTX1080 | Windows 10

                                    1 Reply Last reply Reply Quote 1
                                    • D
                                      dritter @Fred last edited by

                                      @fred

                                      Fred, I just read your discussion about 5  outputs from a GTX 1080

                                      https://community.troikatronix...

                                      I am unclear what is the answer to your question. Does “primary display” refer to the Isadora control screen or the output from a stage. I will be using a GTX 1080 in a PC which also has an output from an Intel UHD Graphics 630. Do you know if that output can be used for a control screen/programming for Isadora while 4 stages come out through the 4 outputs on the GTX 1080.
                                      many thanks,

                                      Don

                                      Izzy 2.6.1 USB | MBP (mid 2015) 2.8 GHz i7, 16GB, AMD Radeon R9 | OSX 10.11.6
                                      Corsair One, 3.7 GHz i7, 32GB, GTX1080 | Windows 10

                                      Fred 1 Reply Last reply Reply Quote 1
                                      • Fred
                                        Fred @dritter last edited by

                                        @dritter said:

                                        https://community.troikatronix...

                                         THis would mean you are using multiple GPUs and there are some hard limitations and drawbacks, I would suggest using an MST hub with the Nvidia card and disabling the onboard GPU.

                                        http://www.fredrodrigues.net/
                                        https://github.com/fred-dev
                                        OSX 13.6.4 (22G513) MBP 2019 16" 2.3 GHz 8-Core i9, Radeon Pro 5500M 8 GB, 32g RAM
                                        Windows 10 7700K, GTX 1080ti, 32g RAM, 2tb raided SSD

                                        D 2 Replies Last reply Reply Quote 1
                                        • D
                                          dritter @Fred last edited by

                                          @fred

                                          OK, thanks Fred.

                                          Don

                                          Izzy 2.6.1 USB | MBP (mid 2015) 2.8 GHz i7, 16GB, AMD Radeon R9 | OSX 10.11.6
                                          Corsair One, 3.7 GHz i7, 32GB, GTX1080 | Windows 10

                                          1 Reply Last reply Reply Quote 1
                                          • D
                                            dritter @Fred last edited by

                                            @fred

                                            Fred,
                                            Is it typical for an onboard GPU to turn off automatically if another video card is installed in a PCIe slot, or must it be disabled manually? If no video signal is present from the onboard video output, can I assume the onboard GPU is disabled?

                                            thank you,
                                            Don

                                            Izzy 2.6.1 USB | MBP (mid 2015) 2.8 GHz i7, 16GB, AMD Radeon R9 | OSX 10.11.6
                                            Corsair One, 3.7 GHz i7, 32GB, GTX1080 | Windows 10

                                            Fred 1 Reply Last reply Reply Quote 1
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