Hi there,
I have a video of a head talking that is to be mapped onto a scan that's been 3D-printed as a concave imprint. It would be great to "correct" the distortion in Isadora, if possible.
Any tips for mapping this face better onto the surface to reduce as much distortion as possible? I have the mesh itself. I also was thinking I could get pretty close with some inverted version of the bulge distortion, perhaps?
Best,
Rory
Here is an update that uses the dice roll to match video slices- enjoy if you are interested. download
Hi,
I have made a simulated dice roller that triggers using the Random actor and a .3ds file. I want to know if there is another way to approach this? download

best wishes,
Russell
@miawa said:
using motion tracking within the patch to move pieces up/down/left/right
This motion tracking tutorial file of mine may also be helpful: https://troikatronix.com/add-ons/tutorial-basic-motion-tracking/
As @bonemap said, you'll need to learn to program some logic. Here's my basics of logic file:
2023-04-20_basics_of_logic_revised.izz
For your purposes you'll want to look specifically at "Q16 - Pairs of Values Within A Range" since you're looking to trigger things based of of horizontal and vertical position values.
Other helpful tips for getting started on this:
- You'll want to understand how initializing values works in Isadora so here's a video tutorial.
- You'll want to understand how scaling works in Isadora so:
- Here's a scaling tutorial video from our YouTube channel.
- Here's an example file that demonstrates how automatic scaling works.
- Here's an example file that demonstrates scaling in general
- Here's an example file centered around scaling for the Stage Mouse Watcher actor
- You'll want to check out actors in the "Calculation" Actor Bin (it has a division symbol).
- Particularly the Calculator, Comparator, Data Array, Inside Range, and Limit-Scale Value actors.
- You'll want to check out actors in the "Control" Actor Bin (it has a gear symbol).
- Particularly the Gate, Trigger Value, Selector, and Router actors.
- In the "Mouse & Keyboard" Actor Bin, you'll likely want to prototype using the Mouse Watcher or Stage Mouse Watcher actors.
- You can right-click any actor and choose the top option "Show Actor Help in Browser" to see descriptions of the actor itself as well as all its input and output properties.
@bonemap said:
Is it because it is too big?
Yes. I just checked the settings in the backend and the max upload size is 4mb.
Thanks for checking - however, I have been unable to upload a 5mb .zip file. Is it because it is too big?
@bonemap said:
Apologies file upload/download does not appear to be working!
I just tested and it's working for me.