I stopped using Isadora partly because of this unavailable option that I use in every project. I regularly check to see if the blur handling in mapping has been improved. And the years go by, and I'm surprised every time that it hasn't been implemented. It's sad; I love this software.
@bvg73 Thanks much for the help. After trying it all on my iMac and not having success, I went to my laptop with the M1 chip and it made all the difference. Since they both have the same operating system I'm guessing that is what made the difference? I'm now hooked up and working and figuring out the Matrix Value Send Actor and its relation to the Channels on the Chauvet, which is a bit counterintuitive at this point but I'm getting that sorted. Again, thanks!
Hi all,
I'm working on a project that requires live video to be sent from a small set element that moves on and off stage to the operating laptop at the back of the theatre. My plan has been to use NDI (from NDI HX on a phone) over the in-house WiFi reserved for the theatre's tech. The trouble is, sometimes the feed shows up and is stable, and sometimes I can't find the NDI source at all. I believe this might be happening because there are multiple subnets to their WiFi (?). Is there a way to guarantee the operating computer and this phone are on the same subnet? If it helps, they're both Apple products with the same Apple ID.
Best,
Rory
@woland Thanks - I'll find a work-around...
I will log this as a feature request though.
I don't believe this feature has been added yet. It was going to be added if there was immediate interest from many members of the community, but that didn't happen so we focused our development efforts elsewhere. It's probably possible to roll your own through the use of Pythoner or the Isadora SDK (as most things tend to be), but it's not a native feature at this time to the best of my knowledge.
🆕 Updated Add-Ons: MediaPipe QuickStart + Python Tools for Isadora
I’ve just released updates to two add-ons on the TroikaTronix Add-Ons page
, featuring numerous bug fixes, smoother workflows, and a new easy setup system for Pythoner projects.
🎥 DX – MediaPipe QuickStart
This update expands the example project with a new scene and improved setup process — making it easier than ever to use MediaPipe Pose tracking directly inside Isadora.
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Adds a new User Actor that converts MediaPipe output into Isadora’s native Skeleton format, including an OpenNI-compatible option.
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Integrates the latest DX Python Tools for effortless environment creation and dependency installation.
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Updated Scene 1 provides automated setup — get up and running in under two minutes.
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Includes numerous bug fixes and reliability improvements throughout the project.
📦 Download:
DX – MediaPipe QuickStart →
🧰 DX – Python Tools for Isadora
Now officially out of Beta, this companion toolkit makes managing Python environments and modules simple, fast, and reliable.
This update also includes bug fixes and enhanced cross-platform stability.
DX – PY – Helpers
A quick-access control panel for:
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Opening key Pythoner folders
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Creating or switching Python environments
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Installing / uninstalling Python modules
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Clearing the Python module cache (a must for heavy development)
DX – PY – Virtual Environment Manager
A more advanced manager that can:
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Create a virtual environment from a
requirements.txt -
Generate a new
requirements.txtfrom the current environment -
Update the active
VirtualEnvironmentPath.txt -
Validate an existing
requirements.txt
Together, these tools handle nearly every setup and maintenance need for Pythoner-based projects.
📦 Download:
DX – Python Tools for Isadora →
🔜 What’s Next
I’m currently adding the Easy Setup system (introduced in DX – MediaPipe QuickStart) to several upcoming examples — so expect more ready-to-run Pythoner projects very soon.
These updates mark a big step toward making Python integration in Isadora faster, cleaner, and more accessible for everyone.
We brought this up at last week’s Thursday tech meeting and as of last Friday we have a beta build that contains a fix for it, so it’ll definitely be fixed for the next public release.
:)