Hi Maxi,
here is a demonstration set of how to achieve your suggested composition.
The method is to include a number of 3d models into a single 3ds file and then separate the models using the 'group index' parameter of the '3d Model Particles' module.
Best Wishes
Russell
Dear Russell, I hope you're doing well. I'm working again with the patch you shared about 3D model particles, and it works really well!
My question is the following: starting from this "cascade" of particles that respond to movement, how could I introduce/add new 3D models (object input) or textures (Texture Map input) gradually? Because when modifying the texture or object, all the particles change instantly (it's reasonable), but I want to be able to mix or merge the old ones with the new ones in a more organic way, respecting the "lifecycle" of each one. I imagine a possible solution using two 3D Model Actors simultaneously. But perhaps there is another, more efficient and organic solution.
I hope my question is understood. Thank you very much.
Best,
Maxi Isadora Latin Network
Hi everyone,
I’m looking for a reliable „mobile“ internet solution to stream live video and audio via IzzyCast (using Isadora) for a hybrid dance performance between Cologne (DE) and Oulu (FI).
The Cologne location has no fixed internet, so I need something mobile (5G/LTE), with low latency and solid stability.
What do you use for mobile streaming with Isadora?
Thanks!
@erik said:
it's still a good idea to add these resolutions to the "Capture Camera To Movie" actor
Entering it into our feature request database right now. Glad you found a workable solution.
Try
P1:2X P2:2X P3:2X
For me I am now getting a '0' in the output. (note I sent a 1,0, and 3, and these are converted to first ascii, then to hex.. so '1' = 0x31 )

This is hexadecimal, and here's what it translates to:
| Byte (Hex) | ASCII Character | Value Sent |
|---|---|---|
31 | '1' | Param 1 = 1 |
30 | '0' | Param 2 = 0 |
33 | '3' | Param 3 = 3 |
So there is a good chance this will work for you. (fingers crossed) I don't know what your receiver is looking for exactly.
Thanks everyone! Problem solved !
We've already found and tested this solution as an alternative. It's a little slower than our older versions (2.6), but it does the job! However, it's still a good idea to add these resolutions to the "Capture Camera To Movie" actor. Thank you for your cooperation.
Do you have access to how this is being interpreted on the other end?
@woland said:
Use the Capture Stage to Movie actor
I was just going to add a work around using this actor. As others have said, you can create virtual stages, and record the stage output (at whatever size the stage is). With 8 cameras, you will need 8 virtual stages (you can have 64 I think). Just name them clearly, and use the Capture Stage to Movie actor to record each at the size you require.
Hopefully its not too much of a work around. The flexibility and power provided by virtual stages is pretty great.
Note: take a look at 'Get Stage Image' as well. This allows you to loop back the video feed, so you could use a video in watcher, to a projector (sending to a virtual stage), then the Get Stage Image actor to continue the video stream as you had it before. This gives you access to the virtual stages for recording, without changing much more of the patch.
Do you need to capture audio with these videos?
If not, as @jfg said:
- In Stage Setup, create a Virtual Stage and manually set it to the capture resolution you want.
- In Output > Record Stage Settings, make sure the resolution is the one you want to capture at.
- In the Scene Editor, connect a Video In Watcher actor to a Projector actor
- Set the 'stage' input of the Projector actor to target the Virtual Stage
- Use the Capture Stage to Movie actor to start and stop video capture of the Virtual Stage.
one workaround would be to use ‘Video in Watcher’ to send the video input to, for example, stage 48 (the last possible stage) then use ‘Capture stage to movie’ by selecting, as @dbini writes, the desired format in ‘record stage settings’. It's not ideal but it works.
Best regards,
Jean-François