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    461 result(s) matching "", (0.04 seconds)
    dbini [LOGGED/SOLVED] Capture Camera To Movie Actor Resolution Selection

    @erik
    the resolution of movies recorded in Isadora is set by the Record Stage Settings menu in the Output dropdown.

    Troubleshooting and Bug Reports •
    E [LOGGED/SOLVED] Capture Camera To Movie Actor Resolution Selection

    @dusx said:

    I just did a quick test on Mac Sonoma. My camera is native 1280x720.I added a Video In Watcher, connected to a Get Video Size actor in my patch so I could see the video size live from the patch input.With native Resolution, I get 1280x720 in the Get Video Size actor, and when I switch to Quarter HD, I get 640x360 in the Get Video Size actor.Maybe I am miss understanding the issue, what do you mean by 'capture'? I see, your looking at the Capture Camera to Movie feature. Using this I do see, that it is grabbing the native camera resolution. I don't have a Isadora version 2 installed that I can compare against right now, but it is possible this setting was used at some time. Unfortunately I don't have a workaround currently. I can enter a feature request to add the resolution to the Capture Camera to Movie actor, since this would provide the greatest flexibility.NOTE: 'Capture Control' is used to start and stop the live capture system, and is not expected to record video. 

     Dear dusx,

    Thank you for your reply. You have understood the problem correctly: the resolution of the video coming from a video source with "Video In Watcher" is correct with that defined in "Live Capture Settings". It is when recording the video with "Capture Camera To Movie" that the video returns to its native format. With versions 2.6, video recording respected the resolution defined in "Live Capture Settings". The disappearance of this function seriously handicaps us. Thank you for your attention.

    Troubleshooting and Bug Reports •
    DusX [LOGGED/SOLVED] Capture Camera To Movie Actor Resolution Selection

    @erik

    I just did a quick test on Mac Sonoma. My camera is native 1280x720.

    I added a Video In Watcher, connected to a Get Video Size actor in my patch so I could see the video size live from the patch input.

    With native Resolution, I get 1280x720 in the Get Video Size actor, and when I switch to Quarter HD, I get 640x360 in the Get Video Size actor.

    Maybe I am miss understanding the issue, what do you mean by 'capture'? 

    I see, your looking at the Capture Camera to Movie feature. Using this I do see, that it is grabbing the native camera resolution. I don't have a Isadora version 2 installed that I can compare against right now, but it is possible this setting was used at some time. Unfortunately I don't have a workaround currently. I can enter a feature request to add the resolution to the Capture Camera to Movie actor, since this would provide the greatest flexibility.

    NOTE: 'Capture Control' is used to start and stop the live capture system, and is not expected to record video. 

    Troubleshooting and Bug Reports •
    E [LOGGED/SOLVED] Capture Camera To Movie Actor Resolution Selection

    Hi, I haven't found anything on the forum about my problem:
    Since version 3, including version 4, video captures from different webcams are in native resolution and don't respect the resolution specified in Live Capture Settings :

    I had no problems until version 2.6, which performed this perfectly.
    Capturing in native resolution slows down the frame rate (FPS) of our old patches, which perfectly ran 8 simultaneous videos captured in 640x360 px resolution with a few basic effects filters.



    I tried using the "Capture Control" actor, but it's worse: no video is recorded.



    Does anyone know anything about this problem and how to resolve it?

    Thanks

    Erik

    We've been working on Isadora for 20 years, on Mac OS Intel, and this problem has been identified on all our workstations: from Ventura to Sonoma.

    Troubleshooting and Bug Reports •
    G TCP Send Data Format (Zeros?)

    @dusx

    I have verified that the inputs to the "TCP Send Data" are indeed all numeric and have not mutated to text.

    I tried the format you suggested (I had not know of the BL format options you had suggested).  Now, the output is all zero regardless of the parameter value.

    Troubleshooting and Bug Reports •
    mschwenker ISADORA_VEC4_COLOR_PARAM default value issue?

    Hy everyone,

    I´m working on a set of generative GLSL shader and I have a problem with the default value of an ISADORA_VEC4_COLOR_PARAM.

    Example:

    // ISADORA_VEC4_COLOR_PARAM(inside_color, isc, 0xA6D9FFFF, "The color used to fill the inside of the shape.");
    uniform vec4 inside_color;

    I would expect a light blue color with fully opaque.

    But I got:

    If I use a vec3 without an alpha channel the color is correct, test_inside_color in the image:

    Is this an issue ?

    Thanks

    Malte

    Troubleshooting and Bug Reports •
    SWDA DanceHack 2026 at UCBerkeley Feb 20-22--save the date!

    Hey everyone,

    Just letting you know that a date is set for DanceHack 2026. We will be gathering at UCBerkeley, California, USA Feb 20-22 for several days of workshops, hacking, collaborating and performing. Dancers, choreographers, technologists, izzy enthusiasts etc of all skill ranges are welcome. This annual event is an amazing opportunity to gather with like minded folks to rapidly prototype dance and technology projects. 

    Much more information to come soon!

    Follow the website here: dancehack.org

    if you want to add you name to an email list send a note to: info@kinetecharts.org

    Hope to see you there!

    Sheldon

    Events •
    DusX TCP Send Data Format (Zeros?)

    @garygalbraith

    First make sure the TCP Send Data actors inputs are not of the type 'text'. (incase they were mutated at some point and the type remains)

    Then try: 

    P1:1BL P2:1BL P3:1BL

    Its possible that 0 as a null byte is internally representing the end of a string, so this raw binary approach may get around the issue if the receiver can handle binary. Def worth a quick test.

    Troubleshooting and Bug Reports •
    G TCP Send Data Format (Zeros?)

    @woland

    Yes, as I shared in the original post that I have tried the other formats:

    P1:1 P2:1 P3:1

    P1:1X P2:1X P3:1X

    and 

    P1 P2 P3

    All of the above send the ASCII representation of the values and not the value itself, e.g. P1 is sent as 31 and not 1, P2 is sent as 30 and not 0, and P3 is sent as 32 and not 2.

    If I use the format P1:C P2:C P3:C then P1 and P3 is sent correctly and P2 is not sent at all. 

    I still can't get the actual value of zero (0) sent.

    Troubleshooting and Bug Reports •
    Woland TCP Send Data Format (Zeros?)

    @garygalbraith

    Have you tried these formats?

    Px:n.mOutput the number, with a maximum of n digits to the left of the decimal point and m digits to the right. If the input parameter is text, ignore n.m and just output the text.
    Px:Zn.mSame as above, but add leading zeros to ensure a total of n digits appear to the left of the decimal point.

    Here's the full table:

    "ABC"

    When text is enclosed in double quotes, the ASCII code for each character is sent to the output. In this example, the numbers 65, 66, 68 (hex 41, 42, 43) would be sent to the output. You may also included escape characters to output special characters like a carriage return or line feed.

    XX

    Outputs the single byte represented by the specified pair of hexadecimal digits. For instance, if you entered 1F then a single byte with the decimal value 31 (hex 1F) would be sent to the output.

    Px

    Use the default formatting. For integer numbers, output the ASCII text of the number in decimal; for numbers with decimal points, output the ASCII text of the number and all the digits after the decimal point; for text inputs, output the text itself Examples: The integer 12 outputs the characters ‘1’, ‘2’ The floating point number 3.141 outputs the characters ‘3’, ‘.’, ‘1’, ‘4’, ‘1’ The text “hi!” outputs the characters ‘h’, ‘i', ‘!’.

    Px:n.mOutput the number, with a maximum of n digits to the left of the decimal point and m digits to the right. If the input parameter is text, ignore n.m and just output the text.
    Px:Zn.mSame as above, but add leading zeros to ensure a total of n digits appear to the left of the decimal point.
    Px:nX

    Output the ASCII representation of the number as n hexadecimal digits. If the input parameter is a floating point number, the digits after the decimal are ignored. If the input parameter is text, ignore the nX and just output the text. Example: Px:2X applied to the decimal value 254 outputs ‘F’, E’

    Px:ZnXSame as above, but add leading zeros to ensure a total of n digits.
    Px:C

    Output the character as a single byte of data. Examples: The number 65 gives ‘A’ The number 13 gives a carriage return character

    Troubleshooting and Bug Reports •
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