Isadora hangs when loading when my RAPOO keyboard is connected. It has a USB bluetooth key. Isadora hangs at HUMAN INTERFACE DEVICES HID Initializing
Any ideas /apart from restart computer, use a different keyboard, move usb key to different port?
thnx
BRuno

I took a look to see if any Python modules could possibly provide integration in Isadora, and although some exist, they require Opengl windowing or have other requirements that make them difficult to integrate into Isadora at this time. This is an interesting format though, so I will keep my eyes open for options.

@lwebster said:
HAP
Isadora installs the HAP codec when installed. I think it will be registered by Shutter encoder automatically. I don't think the adobe hap codec is needed.
HAP is not the only codec for interactivity. It is probably the best however. PhotoJpeg is another that will allow video scrubbing. MP4 or H264 is probably the worst choice.
OK,
I'm trying to make an animation that evokes those 1st person views from a rollercoaster and I'm curious about adding in dynamics which respond to real world input.
This only feels like it would be possible if I can track the camera (read 3d stage orientation) to a path so that it can follow the surface of a 3d model that I import (in this case an implied track), but I'm not really sure where to start on this one.
So is there any way to track a camera to a path in isadora, or should I make do with a prerendered animation instead?

@jessicacohen said:
every camera I look into seems to run into issues with compatibility
The list of depth cameras compatible with Isadora's implementation of OpenNI can be found in the description of the plugin here: https://troikatronix.com/add-ons/openni-tracker/:
Compatible Cameras This plugin is currently compatible with the Kinect v2 (Kinect for Xbox One) , Kinect v1 (Kinect for Xbox 360, Models 1414 and 1473), the Orbbec Astra, and the Intel Realsense D435.

My go-to is a Model 1414 Microsoft Kinect for Xbox 360.

Currently the only officially supported format for 3D files is .3ds, but @DusX might be able to come up with something using Python.

Hello all, I just found a tool I think you'll love that was given me by the author. Colin Clark, an incredible person, a composer and software developer (and much more !) based in Toronto. He created a software called Movement OSC, (mac PC and linux) that does pose estimation and sends osc. Movement OSC detects body keypoints using Tensorflow.js' MoveNet models and sends data over OSC. It can also compare Movenet and MediaPipe so you can compare them ! The software formats the osc messages 4 ways Bundeled messages per axis, messages per axis, and bundled xyz array. I use just the latter then parse it in the Json parser
Here are the keypoints and the keypoints diagram
Enjoy !
MovementOSC provides a normalized keypoint format that is consistent across all its supported models:
- 33 keypoints in total
- the first 16 keypoints are the COCO set
- the remaining 17 keypoints are those unique to BlazePose, in order from head to toe
- regardless of which model you use, all 33 keypoints will be provided; keypoints that aren't supported by the model, or which don't meet the specified minimum score, will be set to NaN
Keypoints
0: nose
1: left_eye
2: right_eye
3: left_ear
4: right_ear
5: left_shoulder
6: right_shoulder
7: left_elbow
8: right_elbow
9: left_wrist
10: right_wrist
11: left_hip
12: right_hip
13: left_knee
14: right_knee
15: left_ankle
16: right_ankle
17: left_eye_inner
18: left_eye_outer
19: right_eye_inner
20: right_eye_outer
21: mouth_left
22: mouth_right
23: left_pinky
24: right_pinky
25: left_index
26: right_index
27: left_thumb
28: right_thumb
29: left_heel
30: right_heel
31: left_foot_index
32: right_foot_index
@citizenjoe Apologies, my IT department hasn't been able to help me yet, and I wasn't comfortable downloading the shutter encoder to my personal laptop. Is HAP the only codec that works if I do need interactivity? That's a large reason why I use Isadora. I'll admit I'm not sure how to download and install something from github, it's always been a bit of a mystery to me. I think AfterEffects removed to option to export HAP.
I'm really glad to hear your machine works well and there's hope! So, just to confirm, your issue is purely because of the codec and needing HAP? Nothing to do with integrated GPU vs NVIDIA? Or external displays?
Thank you!