@woland hey - i dont know if the original link worked but uploaded the clip to youtube so you could see what it was. Not sure my previous upload worked at all.
I will do an update to this as i've since worked out aiming controls in a 3D environment so you can hit/miss a target
I could create a nice tool for creating polygon masks with blur, if it would be useful?
It would allow you to set the number of points to the polygon, and adjust the XY position for each (numerically, No nice UI).
I would draw to an oversize canvas, apply blur, then crop to the actual canvas size (this should allow edge blur evenly without edge artifacts).
This would be a Pythoner based User Actor, and isn't what I would call a final solution to the issue, but I could have it done in a couple day max.
Would this be helpful to you?
And I'll add in my set of Timecode Tools (user actors): TROIKATRONIX : ISADORA - DX – Timecode Tools
@dusx Jumping in here is say yes, I'm looking for the capability to draw complex masks (with feathering) please!
@jfg to the rescue! (as always, we're very lucky to have you as part of the community
)
@gpeddino Here's some time and timecode User Actors of mine that might end up being helpful for wrangling the timecode (or text in general) once you have it in Isadora:
thru-user-actors.zip
(There's "THRU" User Actors for timecode and text [string] in here. If you're going from your Data Array/Read Text From File to a bunch of places in your patch, you can put a THRU actor just after the Data Array/Read Text From File then have the THRU User Actor go to all the destinations. This makes it easy to later, for example, put a Gate between your text source and all the destinations in case you want to be able to turn it on and off while still using data from other outputs on the same actor.)
js-text-user-actors.zip
(These are useful for just wrangling text in general.)
@dbini said:
I can Syphon out of Isadora into OBS and out of OBS using the OBS Virtual Webcam.
We're pretty consumed by preparing for the new audio-centric release that's coming down the pipeline, but I believe an updated version of a Syphon Virtual Webcam-esque application is already partially done. We just need to finish this release and then we'll see when we can get that out the door. As always, the squeaky wheel gets the grease, so if there's significant interest in us releasing an updated version, we'll take that into consideration. (I know that personally, I'd like to have it complete so I can use it for my own work.)
@dbini said:
I guess it works, but I'm not convinced its the most efficient use of resources....
I know you, so I know you know all of this, but I'll state it just for the benefit of anyone else who sees this thread:
- Yes, bouncing a video signal between multiple pieces of software feels kind of janky and is definitely not ideal, but if you're just sending Syphon video streams between different applications, the overhead is next to nothing; you will not see a noticeable performance hit with any modern computer doing this.
- If you were doing multiple streams of NDI between different software, that'd be pretty resource-intensive.
- The more links in your workflow, the more potential points of failure (so fewer applications and fewer pieces of hardware is generally better whenever you can get away with it).
- As a general rule, every additional piece of hardware or software you add to a video chain potentially introduces delay (which is most noticeable and important for live video feeds).
@cambrucedavis said:
a custom shapes actor
Are you looking mostly for the capabilities to draw masks etc?
@woland
Thanks L... I can Syphon out of Isadora into OBS and out of OBS using the OBS Virtual Webcam. I guess it works, but I'm not convinced its the most efficient use of resources....