hello, can you explain a little more about this, please. do we have to learn phyton to send udp from isadora 4?
thx.
I did a little research and it appears to be possible to develop using the Python bindings provided for the Orbbec SDK, which support connecting to the device over Ethernet, although it would likely be easier to first do some test dev with it connected via USB.
I don't have this device otherwise I might look into making an example. I do hope to do a generic Orbbec over USB example soon though.
@gaspar @Eva If it is power, you can use a USB hub close to the camera that supports high power injection - ie it has a 2amp 5v power supply. Dont plug other devices into the hub, just use it to bump the power on the other end close to the camera.
I'm some distance away from being able to figure out how on my own - but I suspect you are right.
Just guessing here. Maybe it is a matter of lacking power. If the power is delivered through a long cable, it might not be strong enough to power the PT motors, which I guess require more power than the zoom.
Also if fed through a usb hub there might be a power drop. You can try shorter and better (higher quality) cables.
Maybe this helps to nail down the issue
@gmk0318 said:
I'm wanting to use movement to repel the particles. or by using threshold so that the person is outlined by the particles.
One option to achieve the effect of particles that outline the person, is to start by creating a video effect of the outline. Once you have the outline as a high contrast image then look at the 3D Particles module. It has the option to emit particles based on a video input - called 'video gen':
It is a legacy 'vid-cpu' input and will likely require conversion.
Best Wishes,
Russell
@Eva Have you tried to control pan and tilt with the insta 360 computer application ? Does it works ?
I haven't looked into this, but I expect your best bet would be to use Pythoner to communicate with this hardware.
Hey there,
has anyone had any luck getting a Femto Mega to work with Isadora?
Ideally though it's Ethernet connection?
Best!
-Alex
Re: [[SAMPLE PATCH] Repel Particles?](/topic/7165/sample-patch-repel-particles)
I've been working on the repel patch is there a way I can get the textures of the 3d model to appear. When I export as the .3ds file it doesn't give me export options for the texture except asking if I want to preserve MAX's texture coordinates. I have also tried changing the color of the 3D model particle to white, black, or transparent and still didn't show up. I also was trying to figure out if I can have the particles stay still until it detects movement. right now, I have a mouse watcher since I don't have a web camera at the moment but have a eyes++ patch ready to connect and I know works with the repel patch. I'm wanting to use movement to repel the particles. or by using threshold so that the person is outlined by the particles. I attached the screenshot of my patch.