At this moment we can only import 3d models with a 3ds extensions. I know that there are efforts to include other extensions too. Can we look forward to the possibility to import .obj files in the near future?
And the next step: Importing 3ds starts to get buggy if you try to work with files with more then 32.something faces. (I experimented a lot with that.) Lost textures in single faces all around the model. Can we look forward to an increase of this number, cause 32.000 isn't that many in these days.
It would be great if you could define a list of text items that become an integer index in the User Input and User Output actors. This would allow selections in a manner similar to the 'blend' mode of the Projector actor, or the 'type' input of the OSC Listener actor.
Yes, that is the case. Currently we do not have a method of tracking versions of user actors. This is something we have discussed, I will make sure it's in the feature requests tracker for further discussion.
It would be helpful when porting projects with 3DS texture files that there be an option to locate or otherwise produce the disassociated file and reset the texture, rather than be told that 'the default color specified by the material will now be used instead of a texture map."
FYI: It's a bit of a big ask because then we have to be able to update that file name in the 3DS file and write it out. Isadora knows how to read those files, but I have no equivalent code to write them.
For the moment you can expect that you'll need to change those files in a program designed to open, edit and modify 3D files.
installed the direct show filter for NotchLC on windows and I can play notchLC files in windows media player when they are AVI files.
Well, the Windows tool graphedt.exe is a developer tool that allows you to visualize a movie playback graph.
32 bit Version
When I run the 32-bit version, and select a NotchLC encoded AVI with the command File > Render Media File..., I see this and I can press the play button and the movie plays.
64 bit Version
When I try the same in the 64 bit version of graphedt.exe, I see this error:
The 64 bit version of graphedt.exe shows this as the graph diagram.
Note that there is a stream for rendering audio, but none for video. This would seem to prove that NotchLC drivers are not 64 bit compatible. And that means Isadora, which is a 64 bit app, can't play it either.
If you examine Windows Media Player, I am quite sure it is a 32 bit app and that's why it can play the files.
I had an Isadora dream last night. (in my defense: yesterday was the premiere of a new show - I've been mentoring the artists and they're using Izzy to run the video (2 projectors), sound, and lighting for everything, so it's been a pretty Izzy-heavy week) Anyway, in my dream I was able to add stuff from the control menu directly into the patch window.
this got me thinking: would it be a useful feature if user actors could be directly appended with control elements? where the little icon would be on a regular actor? the function could be the same, using control ID numbers, or maybe there's a special way of linking the control to the actor inside the user actor - this way the user actor could be re-used in different patches without ID conflict.
this would make it possible for an actor to display a monitor of what's going on inside it, kind of like the Eyes actors. or a switch/selector/slider/dial that could be a little clearer than clicking and dragging the green dot on an input.
I often operate shows directly from the scene window, and I think this functionality would really help.
(i mentioned a feature request on here a while ago where control elements could be free-floating in their own windows, rather than fixed in the control panel window, but this is slightly different in that the control could become integral to a user actor.)