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    • gapworks

      [ANSWERED] Water Ripples
      • gapworks

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      DusX

      @gapworks said:

      reflection2.izz

       waterdropx2.izz

      It seems that the Color choices for the Shapes actor changed between Isadora 2 and Isadora 3. I suspect this was due to increased support for alpha channels, but I can't be 100% sure at this time. In any case, changing the shape to have a White Line and Black background (and increasing the Displace amount) got the effect working again.

      Then I made a new scene, and converted the User Actor to use the GPU as @dbini suggested !

      Knowing that rendering a shape every scene has some overhead,  I decided to make one more version where the circle is only rendered once per frame (rather than 8 circles per frame) an use Video Delay actors to make multiple ripples.

      In the end it seems that the overhead of the Video Delay actor is greater than that of the render time for Shapes. 

      attached is the file I worked on

    • DanielPineiro

      [ANSWERED] Jump to the same scene
      • DanielPineiro

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      DanielPineiro

      @dusx

      Got it! Thanks a lot Dusx

    • L

      [ANSWERED] Isadora re-size/format signal, not scale to fit?
      • laverdi

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      DusX

      @laverdi

      I think I would use a chopper actor to achieve this. I would use it because it makes it easy to crop to the correct size, and position the original image within this crop.

      I am sure you could use IzzyMap in some way, but then you have a harder time mapping if needed.

      In the image below, I have cropped off the bottom 120px for output... You can just as easily take it off the top or anywhere between (the original has a thin Black border all around the white).

    • M

      [ANSWERED] How can I connect an Makey Makey to Isadora
      • Mjotas

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      M

      @juriaan thank you very much :) 

    • Maximortal

      [ANSWERED] Isadora and zigbee devices
      • Maximortal

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      Armando

      Thanks @dusx @Maximortal

    • J

      [ANSWERED] Pause Engine without board op
      • joshuawg

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      Woland

      @joshuawg

      If they're both running on the same computer you could use an AppleScript cue in QLab to bring Isadora frontmost then tell system events to keystroke P using Cmd+Shift

      Best wishes,

      Woland

    • D

      [ANSWERED] how to view the mouse pointer on stage ?
      • decametre

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      Woland

      @decametre

      This file might also be useful to you. There's a method that'll let you detect a click on an object of any shape (the example I used is a png of a banana).

      magic-shape-02.zip

      Best wishes,

      Woland

    • T

      [ANSWERED] What's the best way to get a UDP stream into Isadora?
      • thatmattrogers

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      DusX

      @thatmattrogers

      Isadora currently doesn't offer any UDP capabilities other than OSC (open sound control is sent via UDP).

      We do however have beta options which would/should allow you to interface with your camera.
      I will private message you to see if you might be suitable for our Beta program.

    • M

      [ANSWERED] Transition scene
      • Mjotas

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      DusX

      @mjotas

      You will need to use a background scene to allow a video to play across a scene transition. 

      see: https://support.troikatronix.c...

      It works in the same way as the video tutorial outlines for sound :)

    • D

      ISF PLUGIN
      • Dako Ark

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      A

      @dusx said:

      use multiple GLSL actors, one for each buffer. @mark has made an example of this somewhere in the forum

      Thanks  @dusx, 

      this is good to know. I never thought on that path way, multiples & individual shader buffers..

      So, its time to search  that @mark example. Thank you for the feedback!

    • J

      [ANSWERED] Cueing pauses in envelope generator?
      • jrhooker

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      J

      @dusx -- thank you so much. ya'll are so generous. i literally have never thought of using the movie player in any way other than playing a movie. duh. that's very helpful. And your timer patch cracked open another scene for me, so I really appreciate that.

      @Woland -- this is great. yeah, we control shows with qlab because it cues both izzy and eos and that's been the easiest for our workflow. but I'm excited to look at these actors. thanks for sharing them!

      thanks for fielding my questions! (hoping to have no panicked posts this time...)

    • A

      [ANSWERED] shapes pointer
      • avieira

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      bonemap

      @avieira

      Hi,

      Thank you for the great suggestion!

      I have uploaded to the Add ons page, it is now awaiting approval before it will appear there.

      Best Wishes

      Russell

    • A

      [ANSWERED] Performance, movie player, visible property
      • alice

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      A

      @dusx

      Thank you very much, that was really helpful! 

    • J

      [ANSWERED] Fade out scene to black, fade in next scene from black - not a cross fade
      • jameshooton

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      J

      @reinhard Absolutely wonderful thank you! Never knew about the Scene Intensity actor - very useful

    • Notdoc

      [ANSWERED] Trigger from position of a movie or sound file?
      • Notdoc

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      DusX

      @juriaan said:

      personally I set the input / output to timecode

       Yes, this is a very convenient way to have standard time to reference. Simply use the Timecode comparator to do the > (greater than) test.

    • J

      .3DS model from MeshLab not importing texture file into Isadora
      • jameshooton

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      bonemap

      @jameshooton

      Here is a demonstration of working with Blender 2.79 to assign an image texture to a 3DS geometry file...

      assigning a texture to 3ds in Blender

      Best Wishes

      Russell

    • H

      [ANSWERED] Image resolution
      • HLM001

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      Woland

      @hlm001 said:

      Is it determined by the resolution of the projector?

       Ideally make them match the resolution and aspect ratio of your physical projector, yes.

    • G

      [ANSWERED] ​Jump++ actor only fading when triggered manually or with some delay.
      • Gaspar

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      DusX

      @gaspar

      @Woland is absolutely right about the issue with the button. You can do the same by manually clicking the trigger input twice on the Jump++ actor (this is a sort of hidden feature).

      A MulitBolcker actor is another easy way to solve this double-click issue (however setting the buttons up correctly is preferred).

    • morfin_mafer

      [ANSWERED] Using .3ds Files from Cinema 4D in Isadora 3
      • morfin_mafer

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      morfin_mafer

      And on Cinema 4D just make your 3D model and export it to 3ds format.

    • Notdoc

      [ANSWERED] Decimal point on 'Number' Control element
      • Notdoc

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      Notdoc

      @dusx

      thanks. that did it