@gapworks said:
reflection2.izz
It seems that the Color choices for the Shapes actor changed between Isadora 2 and Isadora 3. I suspect this was due to increased support for alpha channels, but I can't be 100% sure at this time. In any case, changing the shape to have a White Line and Black background (and increasing the Displace amount) got the effect working again.
Then I made a new scene, and converted the User Actor to use the GPU as @dbini suggested !
Knowing that rendering a shape every scene has some overhead, I decided to make one more version where the circle is only rendered once per frame (rather than 8 circles per frame) an use Video Delay actors to make multiple ripples.
In the end it seems that the overhead of the Video Delay actor is greater than that of the render time for Shapes.
attached is the file I worked on