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    363 result(s) matching "", (0.02 seconds)
    Woland Connecting Isadora to Rokoko Studio to get tracking data from the Rokoko Smartsuit Pro/Pro II and Smart Gloves

    Hello all,

    There have been a few questions in the past few months, so I just wanted to give a *very* quick and dirty explanation of how to connect Isadora to Rokoko Studio in order to get tracking data from the Rokoko Smartsuit Pro/Pro II and Smart Gloves.

    Setup Steps: 

    1. Download and install Isadora
    2. If you don't have an Isadora license and want to be able to save your work, purchase an Isadora License
      • Note: There are short-term and long-term options for licenses. Check the store for more details.
    3. Download and install Rokoko Studio from Rokoko's website.
      • Note: This software is what collects the live data from the suit/gloves
    4. Get a Rokoko Plus subscription so that you can stream the data to Isadora from the Rokoko Studio Software.
    5. Get your suit/gloves connected to your WiFi and ensure they show up in Rokoko Studio
      • Note: If you are having trouble, feel free to consult:
        • Rokoko's Onboarding Essentials YouTube playlist
        • Rokoko's help articles
    6. Download the Rokoko Studio Live Watcher Add-On, unzip it, and follow the setup steps inside to connect Rokoko Studio to Isadora
      • Note: If you are having trouble, feel free to consult Rokoko's article on connecting Rokoko Studio to Isadora.

    Hardware, Interfacing, and Third-Party Software •
    DusX [ANSWERED] Fisheye Undistort?

    @nic

    Here is a GLSL shader, that will unwarp a 'fisheye' (its not going to be perfect, since its not calibrated to any specific lens), but it should provide a decent result.

    /*
    Fisheye Correction - Fragment Shader
    For Isadora GLSL Shader actor
    */
    // ISADORA_PLUGIN_NAME("Fisheye Correction")
    // ISADORA_PLUGIN_DESC("Corrects fisheye lens distortion from an input video stream to create a flatter, non-fisheye output.")
    // ISADORA_FLOAT_PARAM(strength, strn, 0.0, 200.0, 100.0, "Amount of fisheye correction. Higher values remove more barrel distortion.")
    uniform float strength;
    // ISADORA_FLOAT_PARAM(zoom, zoom, 50.0, 200.0, 115.0, "Zooms the corrected image to hide curved black edges.")
    uniform float zoom;
    // ISADORA_FLOAT_PARAM(horz_center, ctrx, -100.0, 100.0, 0.0, "Horizontal center of the lens correction.")
    uniform float horz_center;
    // ISADORA_FLOAT_PARAM(vert_center, ctry, -100.0, 100.0, 0.0, "Vertical center of the lens correction.")
    uniform float vert_center;
    // ISADORA_FLOAT_PARAM(edge_softness, edge, 0.0, 20.0, 2.0, "Softens the edge where the corrected image runs outside the source.")
    uniform float edge_softness;
    // Built-in Isadora uniforms
    uniform vec2 resolution;
    uniform sampler2D tex0;
    void main(void)
    {
        vec2 uv = gl_TexCoord[0].xy;
        // Move coordinates so that 0,0 is the image center.
        vec2 center = vec2(0.5) + vec2(horz_center, vert_center) / 200.0;
        vec2 p = uv - center;
        // Correct for non-square aspect ratio.
        float aspect = resolution.x / resolution.y;
        p.x *= aspect;
        // Zoom after correction. Higher zoom crops the outer edges.
        p /= zoom / 100.0;
        // Distance from lens center.
        float r = length(p);
        // Barrel/fisheye correction.
        // The shader samples farther outward as pixels move from the center,
        // which visually straightens fisheye-curved lines.
        float k = strength / 100.0;
        float corrected_r = r * (1.0 + k * r * r);
        vec2 corrected_p = p;
        if (r > 0.00001) {
            corrected_p = normalize(p) * corrected_r;
        }
        // Undo aspect correction and return to texture coordinates.
        corrected_p.x /= aspect;
        vec2 sample_uv = corrected_p + center;
        // Create a soft mask so out-of-range areas fade to black.
        float soft = edge_softness / 100.0;
        float mask_x = smoothstep(0.0, soft, sample_uv.x) *
                       smoothstep(0.0, soft, 1.0 - sample_uv.x);
        float mask_y = smoothstep(0.0, soft, sample_uv.y) *
                       smoothstep(0.0, soft, 1.0 - sample_uv.y);
        float mask = mask_x * mask_y;
        // Clamp sampling to avoid texture wrapping artifacts.
        sample_uv = clamp(sample_uv, vec2(0.0), vec2(1.0));
        vec4 color = texture2D(tex0, sample_uv);
        gl_FragColor = vec4(color.rgb * mask, color.a);
    }

    How To... ? •
    N [ANSWERED] Fisheye Undistort?

    Hi all, 

    Does anyone know a way to undistort a feed from a fisheye lens? I know there is an actor to create a fisheye effect, but I wondered if there is some way of undoing the distortion?

    Nic

    How To... ? •
    CitizenJoe 12 projector output

    I like the Blackmagic Decklink Quad (8 switchable in/out). It's under Capture and Playback, here: Products | Blackmagic Design

    The one I have seems to have been replaced by a newer version, but I found it on eBay: Blackmagic Design BMDPCB143A DeckLink Quad PCIe SDI Capture Card | eBay

    Cheers,

    Hugh

    How To... ? •
    Skulpture 12 projector output

    Get a datapath FX4 or similar. It takes a single 4k input and splits it into quads; then you get 4 individual FHD outputs.https://www.datapath.co.uk/dat... 

    How To... ? •
    ray 12 projector output

    Hi all

    Does anyone have any tips for running 12 or more projectors from one computer? I already have an rtx 4090 and an rtx 3070 installed but want to run at least 4 more projectors . 

    Thanks,

    Ray

    How To... ? •
    DusX Unexpected bad performance

    @ubik

    Is it possible you are low on drive space?

    Troubleshooting and Bug Reports •
    Ubik Unexpected bad performance

    Hi all!

    I made a live gig with a patch and it went really smooth during the whole performance. During preparations the cpu load was about 35%.

    Now, a few weeks later, the performance is much worse, even on the same unedited save files. I don't get what could be wrong.

    Appearance: Annoying stutters every 10 seconds

    CPU load: 60-70%

    Framerate:  about 24-27 (frame rate goal 30fps)

    VPO: 150-179

    Cycles: 0.70

    The patch consists of many GLSL shaders, some feedback looping and a few virtual projectors. All other applications are closed.

    Anyone want to take a shot at guessing what could have happened?

    Troubleshooting and Bug Reports •
    mark_m ​Infrared reflective tracking - Where to find a good camera.

    @woland

    Magnificent indeed!!! Perhaps they'll be reintroduced: there's quite a strong guerrilla rewilding movement here in the UK...

    How To... ? •
    Woland ​Infrared reflective tracking - Where to find a good camera.

    @mark_m said:

    We don't do a lot of Coyote Hog Predator hunting in London, which is maybe why it's no longer available.

    They must have been hunted to extinction in London then. What a shame. Such majestic creatures.

    How To... ? •
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