@danzltessio said:
can't find an activate or deactivate stage actor anywhere
This is not any actor that exists. The closest is "Show-Hide Stages" which is used to activate/deactivate stages entirely.
As mentioned in Multiple stages with same display | TroikaTronix Forum you likely want to use Izzy Map in different Projector actors, to create different mapping/geometries.
You can have as many different mapping/geometries as you like in a Isadora file, that are output to a single stage, or even switch the target stage if you have multiple displays connected allowing multiple stages.
@jfg said:
to use Izzy Map you can publish the parameter of the points and change them in every scene.
Or use a new Projector actor with a new Mapping. Generally, you will want to make a User Actor for each mapping you create, so that you can use that mapping in which ever scenes you need it, and have the ability to update the mapping for all scenes using it by simply updating it in the User Actor and selecting to 'update all' when you save changes to the User Actor.
I don't know exactly what you mean with "different geometries " but you can use the same stage in different scenes with a new configuration of the "projector actor" for each scene:
and if you want to use Izzy Map you can publish the parameter of the points and change them in every scene.
Best regards,
Jean-François
Hi, I am only able to use one projector in a performance, and want to run multiple stages with different geometries using the same display. They do not need to occur simultaneously, or crossfade between each other. I know that sending multiple stages to the same display creates a conflict. Is there any way around this? Is it possible to deactivate a stage (Stage 2) during a scene so that Stage one will show up? Let me know.
@mark said:
I can imagine a way of doing this, where you could define multiple stages that use the same displays, and then a "Activate/Deactive Stage" actor to activate one or the other. So in Scene A, you'd activate "Stage 1" and deactivate "Stage 2", giving the geometry for Stage 1. Then later, in Scene B you'd deactivate "Stage 1" and activate "Stage 2", giving the geometry for Stage 2 instead. The reason you'd need to deactivate it is to prevent Stage 1 and Stage 2 from both attempting to draw to the same stage, leading to a conflict.
hi mark,
I am encountering this problem now -- I want to have 2 stages with different geometries on the same display. I can't find an activate or deactivate stage actor anywhere in Isadora (running v4 now) -- has this actor been removed from this version? Let me know! Thanks
your counter is still outputting 5 from last time round, and the selector needs an active trigger to change it.
you could either initialise the current value to zero, and enter scene trigger the add to send 1 to your selector, or give your selector 6 inputs and leave the first 1 blank, enter scene trigger to value 1, with a tiny trigger delay to trigger a value of 2 to the selector. or trigger it back to zero at the end of the scene, so that when you enter again it is ready to go.
@jfg I'm sorry to keep coming back to this but I started working on other parts of the project.
I'm experiencing a weird (to me) thing that's probably obvious to other people, but I was putting in my surtitles and I was planning on using multiple scenes so it isn't so messy.
But nothing I do get's the scenes back to cur value 1 the first time I reenter the scene. I tried enter scene value of 1 connected to cur value as well as trigger value of 1 (w/ enter scene trigger) connected to the selector number. Both of those value are set to Initialize at 1, but never do.
In this screenshot you can see that the cur value and selector both say 1, but it's showing the 5th title (the last one I played before leaving the scene and coming back).
Do you see what I'm missing?
@eva said:
Could I use this?
This adds a network port to your computer that can inject power for POE devices. It will not help connect your insta link camera in any way.
@eva this adds an Ethernet port to your computer that can also feed power to devices that use POE. It will not help you connect your insta link camera in any way.
@eva this is only designed for th very basic UBC set of commands and standard formats. The installing camera you were discussing on another thread has custom software that goes beyond the UBC protocol. Any communication outside of the UVC protocol (and it’s unclear if the insta link supports this at all) will not work with this device. UVC is not usb, it is a protocol for controlling basic usb camera settings in somewhat of a standardised way. This device will pass through a class compliant usb signal from a camera that uses h264. The insta link camera states that portrait and 4K are NOT h264 so you would also lose these resolutions. This device is not at all a good match for the insta link camera.