This works..Dude amazing.. thanks so much.. i owe you bigtime!.. if you ever need help with audio im your dude.
Not an option with a laptop, unfortunately. The ports are those that come with the laptop, and they're shared.
Try ensuring that no displays are connect the outputs that feed directly to the Intel gpu. Only use connections that are direct to the RTX. This should help eliminate transfers between the two.
@eattreebark said:
a way to convert the old Pete warden free frames into shader code
unfortunately no, most of these plugins use CPU based processing, and simply won't convert to GLSL.
@jfg Hi thank you for the response but I've tried doing so and it tells me it cant locate the shaders folder (screen shot below). It also tells me where its supposed to be located but i have been unable to pin point exactly what I should be moving where maybe because the folder might have been renamed and I am again nervous to mess something up.
Ahhhh thank you Mark! That was it. I did that one my first pass but when I remade forgot thank you :)
@eattreebark never thoughts of trying AI to convert 32 to 64! Worth a shot!
@skulpture this should work now. But UV was a very quick hot fix. 3ds-file-and-texture.zip
@demetri79 I think it might be because the mesh is triangulated. I *think* it needs to be quads. It's also got a very strange UV map. See pics.1.png2.png
to find the folder place go to help/open plugin folder:
Best regards,
Jean-François