
@skulpture
the screen size is always the same - i'm Airplaying from the iPad to an Apple TV box, then HDMI out to a capture card, so the image coming in is always a 1920x1080 white screen - what I need to do is measure the size of the black shapes that are drawn on this screen

using more objects creates boundaries for each object, but I need to add these together into one object and measure the overall size

How it is if you use more objects and also bound tracks?
How it is if you use more objects and Best regards,
Jean-François

@dbini off the top of my head - Get media or screen size? Maybe send the outut to a virtual screen and hen use the Get Stage Size actor? Obviously some maths on the width and height? Sorry it's a short reply.... will check back later on!

@thatmattrogers said:
OnInOff
Known about it for a while - it's used in some very big and beautiful installations. Seems a nice product. I don't have any other information on it really. Let me know if you use it. FYI - it does have a demo/trail.

bumping this thread, as I'm having the same issue in 2025. once captured media is deleted from a bin, it leaves a residue of <Unassigned> which then shows up in the Get Media Count actor and interferes with my patch's logic.

I would like to track a group of objects as if they were one object. (the objects are not moving) - sounds complicated? basically, I'm running an iPad screen into Izzy, with people drawing on the screen. I then capture the images as JPGs and file them away for animating. But I'm trying to dynamically scale the drawings so that if someone uses the full screen, it shrinks it down to fit the area I am using, and if someone draws something really small, it enlarges it to fill the area.
But.... if someone draws something small on one side of the screen, and something small on the other side, then Eyes++ only selects and tracks the largest blob and so my system ignores the smaller blobs.
Is there a setting that will create a bounding box around all pixels that are above the threshold?


thanks for this generous advice. I have just started using ChatGPT a little for making Shaders, so I will expand those experiments a bit further for this project.

You know what, Ryan? now I come to test it and try to identify what might be hanging in the background: no problemo.