If your instruments produce just single(or clear range) frequency then why not. It should work. You can tweak freq width and slope to tune on one instrument.
But if you talking about musical instruments then I think you will have difficulties.
You might want to have a look at using Unity 5 (now free) with the Syphon plugins.
You can send your images from Izzy into Unity 5 where you can align your virtual camera with your projector and virtual objects with the real world, then send back the Unity 5 scene via Syphon into Izzy. You can then make use of the IzzyMapping tools to fine tweak for lens distortion of your projector etc.
Here's the workflow from VDMX into Unity 5, [https://vimeo.com/121853854](https://vimeo.com/121853854)
HTH
I'm about to go and DL Unity 5 and try it myself
Thanks Mark.
I will stay in vid-CPU mode for the moment.
But Native BM capture works well.
I don't need no more the use of Black Syphon -> Isadora. It's great :)
I'm sorry that I haven't been able to get to this. Just a lot of stuff in the queue. Let me know if the new release helps. If not, I will look at it.
Best Wishes,
Mark
Then the input switches to 'mapped', that input should no longer active, so Dan you should not see any effect changing it.
All control is passed to the mapper settings as Dan has mentioned.
Well, it seems pretty clear that I need to address this in the actual Comparator actor. The behavior isn't intuitive in the case cited here.
Best,
Mark
I made a little processing app way back that makes a black and white image from a certain depth of the kinect depth image and syphons it to isadora. you can just use it with the mask actor. Works with kinect 1414.
Set it to 32bit in the infor panel and use the arrow keys up and down to find your desired depth.
It also sends you a XY value for the center of the blob over OSC so you can move your background image with the mask.
F
Thank you for this: it's no problem to wait until the end of the month. And yes, I am doing it via a router, but good to know the restriction for future reference.