
I don't know how to apply it to this case, but the Texture remains attached to particles (haven't tested 3d model sorry) when new models are created. So you can control the ratio of each texture used. So in the case of the alphabet, you could start with all A's then slowly replace A with B, by switching the col/row of the texture for each created particle at a defined ratio that changes over time.

Hi Maxi,
You might be close to the limitations of the the '3D Model Particles' with this concept of 'organic transformation'. There is a way to simulate transformation of the 3d model itself and I have prepared the attached demonstration for you.


@bonemap thanks a lot for your super fast response!
I see your aproach, and its super cool.
But what about if I want to have individual control over those models. For example, start with a sphere and at a certain point move to a cube, and so on... maintaining the idea of a gradual -but independent- transformation...or I can think of a sequence of letters (from A to Z)
I hope I'm clear.
Best,
Maxi

Hi Maxi,
here is a demonstration set of how to achieve your suggested composition.
The method is to include a number of 3d models into a single 3ds file and then separate the models using the 'group index' parameter of the '3d Model Particles' module.
Best Wishes
Russell


Dear Russell, I hope you're doing well. I'm working again with the patch you shared about 3D model particles, and it works really well!
My question is the following: starting from this "cascade" of particles that respond to movement, how could I introduce/add new 3D models (object input) or textures (Texture Map input) gradually? Because when modifying the texture or object, all the particles change instantly (it's reasonable), but I want to be able to mix or merge the old ones with the new ones in a more organic way, respecting the "lifecycle" of each one. I imagine a possible solution using two 3D Model Actors simultaneously. But perhaps there is another, more efficient and organic solution.
I hope my question is understood. Thank you very much.
Best,
Maxi Isadora Latin Network
Hi everyone,
I’m looking for a reliable „mobile“ internet solution to stream live video and audio via IzzyCast (using Isadora) for a hybrid dance performance between Cologne (DE) and Oulu (FI).
The Cologne location has no fixed internet, so I need something mobile (5G/LTE), with low latency and solid stability.
What do you use for mobile streaming with Isadora?
Thanks!

@erik said:
it's still a good idea to add these resolutions to the "Capture Camera To Movie" actor
Entering it into our feature request database right now. Glad you found a workable solution.

Try
P1:2X P2:2X P3:2X
For me I am now getting a '0' in the output. (note I sent a 1,0, and 3, and these are converted to first ascii, then to hex.. so '1' = 0x31 )
This is hexadecimal, and here's what it translates to:
Byte (Hex) | ASCII Character | Value Sent |
---|---|---|
31 | '1' | Param 1 = 1 |
30 | '0' | Param 2 = 0 |
33 | '3' | Param 3 = 3 |
So there is a good chance this will work for you. (fingers crossed) I don't know what your receiver is looking for exactly.
Thanks everyone! Problem solved !
We've already found and tested this solution as an alternative. It's a little slower than our older versions (2.6), but it does the job! However, it's still a good idea to add these resolutions to the "Capture Camera To Movie" actor. Thank you for your cooperation.