Yes that's true it works without the trigger value actor, but only to activate the button, except you invert the values of the button. Trigger value gives you direct control to what state the button should be.
I must say, I do find it fascinating where you delve into user actors created by people who know what they are doing. Brilliantly simple yet I would not have come with that.
This is fantastic. I did not believe there would be that level of detail but mainly thought there was actor named oddly (to me) that would achieve this.
I don’t have a problem with the clarity of ‘mutable’. Perhaps the confusion comes from the word ‘mute’ that can mean a ‘reduction of strength or intensity’. So it is a misunderstanding to associate the term ‘mutable‘ with the word ‘mute’. in this case ‘mutable’ does not mean ‘able to be muted’.
I would suggest to continue referring to the ports as mutable, even if there is a misplaced ambiguity.
or another way, what if the shape with the most number of points sets the number of points of the other one, with identifiers, and we shape the 2nd form (assuming we have too many points but can align some of them), to get our result and transposition?
@dbini Thanks a lot for that idea. I would need to dynamically split the window to do that, since the dancer might turn in any place on stage. Maybe I could on one side find the blob center and use it to place the split and have several eyes++ running on different virtual stages. I'll have to check out some day. Unfortunately I'm not very constant in my dedidaction to dig into izzy.